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GameDev Post #4091 · source on Telegram

Lead dev optimizes physics by declaring the cat a perfect cube

Description

Meme with two sections on a white background. Top text reads: "LEAD DEVELOPER: In order to minimize the load on the physics engine, let's assume that the cat is perfectly cubical" followed by a blank line and the bolded caption "THE CAT:". Below, a distorted cartoon frame shows a well-known grey cat rendered as a literal blue-grey cube: flat faces, sharp edges, angry yellow eyes, whiskers and mouth on the front face, small white paws sticking out awkwardly from the bottom and sides. The wooden-plank floor and dim room behind hint at a game scene. The joke highlights how game or simulation teams simplify collision and physics calculations with crude bounding-box approximations, poking fun at over-simplified models and the trade-off between accuracy and performance

Comments

8
Anonymous ★ Top Pick Optimization milestone: replaced the 12k-triangle feline with a one-meter AABB, physics frame time dropped to 0.9 ms, marketing rebranded it “voxel chic,” and QA’s only note is the existential hiss loop
  1. Anonymous ★ Top Pick

    Optimization milestone: replaced the 12k-triangle feline with a one-meter AABB, physics frame time dropped to 0.9 ms, marketing rebranded it “voxel chic,” and QA’s only note is the existential hiss loop

  2. Anonymous

    This is every senior engineer's 'spherical cow in a vacuum' moment - except we've graduated to cubic cats. Next sprint we'll discover the cat needs actual cat physics because players complained their perfectly optimized cube keeps landing on its feet

  3. Anonymous

    Every hitbox is a confession that the physics engine, like the rest of us, gave up on modeling reality and settled for axis-aligned vibes

  4. Anonymous

    This perfectly captures the eternal struggle between the rendering team who wants photorealistic fur shaders and the physics team who's already sweating over maintaining 60fps with basic AABB collision. Sure, we could implement soft-body dynamics with proper mesh deformation, but do you really want to explain to the producer why the frame budget just tripled? Sometimes 'assume a spherical cow' isn't just a physics joke - it's a survival strategy when your lead architect realizes the collision mesh has 50,000 vertices and the game needs to run on a Switch

  5. Anonymous

    Broad-phase: wrap the cat in an AABB to lighten the physics; narrow-phase: turns out we shipped the cat as the AABB

  6. Anonymous

    Classic game‑lead move: swap the cat’s mesh collider for an AABB, call it “art direction,” reclaim 3ms of frame budget, and ignite a six‑month lore thread

  7. Anonymous

    Classic game dev hack: cubify the cat, dodge fur collision hell, and pray QA doesn't notice the missing meow physics

  8. @SamsonovAnton 4y

    "Assume the cow is a sphere..." © (From the classic case of spherical cows in a vacuum.)

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