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The Rewrite Revenge Arc
Refactoring Post #4900, on Oct 5, 2022 in TG

The Rewrite Revenge Arc

Why is this Refactoring meme funny?

Level 1: The Messy Old Machine

This is like replacing an old, noisy, patched-up machine in the garage with a shiny new one. You feel proud and cannot wait to throw the old one away. The joke is that the old machine may be ugly, but it might also be doing important little jobs nobody remembers until it is gone.

Level 2: Refactor Or Rewrite

Refactoring means improving the internal structure of code without changing what it does for users. You might rename confusing functions, split huge files, remove duplication, or simplify logic. The goal is cleaner code with the same visible behavior.

A rewrite is more extreme. Instead of carefully improving the old code, you build a replacement system. That can feel better because you get a clean start. The red machine in the comic represents that clean new version: planned, modern, and emotionally satisfying.

The green machine represents legacy code. Legacy code is not just "old code." It is code that people are afraid to change because they do not fully understand it, there are few tests, or it connects to many other things in surprising ways. That is where SpaghettiCode and CodebaseChaos enter the joke: one small fix can pull on a dozen hidden wires.

Early-career developers often meet this lesson the hard way. The old system looks terrible, so replacing it seems obviously correct. Then the replacement has to match every weird behavior users rely on. Suddenly the "bad" old code was not just bad; it was also a record of business rules nobody wrote down anywhere else.

The meme is funny because it captures both sides. The developer's frustration is real, and the desire to delete the old mess is real. But the industry has enough rewrite scars to know that pride arrives before the migration checklist.

Level 3: Rewrite Revenge Arc

The comic is titled:

END OF THE LINE

The developer starts by glaring at a battered green machine and declaring:

THAT'S IT! I NEED TO REWRITE THIS SHIT!

Then come the familiar stages: staring at a chaotic blackboard, typing with grim focus, sweating at the monitor, and finally standing beside a shiny red replacement while saying:

SO PROUD!

The final panel lands because the developer does not say "the new system has achieved feature parity" or "we have reduced operational risk." He faces the old green machine and says:

I'M GOING TO ENJOY DELETING YOU.

That is the emotional truth of many LegacySystems and TechDebt projects. A rewrite often begins as engineering work, but after enough years of duct-taped behavior, undocumented dependencies, and production mysteries, it becomes personal. The old component is no longer just code; it is the thing that ruined weekends, blocked simple changes, and made every estimate sound like a legal deposition.

The senior-level joke is that this victory pose is both understandable and dangerous. Rewriting a component can be the right move when the model is wrong, the architecture is unsalvageable, or the old system blocks necessary change. But a full rewrite also carries the classic hidden risk: the ugly system may contain years of accidental requirements. The strange green box might be handling retry logic, data cleanup, legacy customer formats, or one cursed edge case from 2014 that still pays invoices.

This is why the comic's title, "end of the line," is funny in a slightly grim way. The developer thinks the line ends with deletion. In real software maintenance, the line often continues through migration plans, compatibility shims, rollback paths, data validation, observability, stakeholder signoff, and discovering that "unused" feature flags were load-bearing after all. Refactoring is surgery; revenge deletion is surgery performed while muttering at the patient.

Description

A black-and-white MonkeyUser comic titled `END OF THE LINE` shows a developer angrily confronting an old, improvised machine-like system. The visible dialogue says `THAT'S IT! I NEED TO REWRITE THIS SHIT!`, followed by panels of the developer studying a chaotic blackboard, typing intensely, sweating at a monitor, and standing proudly beside a newer red machine while the caption says `SO PROUD!`. In the final panel, the developer faces the older green machine and says `I'M GOING TO ENJOY DELETING YOU.`, with `MONKEYUSER.COM` printed at the bottom. The technical context is the emotional payoff of replacing a tangled legacy component after a full rewrite, mixing justified cleanup with the dangerous allure of rewrite-driven catharsis.

Comments

30
Anonymous ★ Top Pick Every rewrite starts as architecture therapy and ends with someone discovering the deleted monster was also handling billing retries.
  1. Anonymous ★ Top Pick

    Every rewrite starts as architecture therapy and ends with someone discovering the deleted monster was also handling billing retries.

  2. @Algoinde 3y

    usually refactoring ends up like same shit code, but now In Very Well Separated Modules

    1. @viktorrozenko 3y

      I would disagree, respectfully

    2. @RiedleroD 3y

      if you do it wrong, yes

  3. @Algoinde 3y

    and performance decrease due to all the added abstraction :^)

    1. Алексей 3y

      C++ chads don't think so

      1. @RiedleroD 3y

        C++ doesn't have zero-cost abstractions. You know which language does?

        1. @Box_of_the_Fox 3y

          The one that doesn't have abstractions?

          1. @RiedleroD 3y

            Rust. I thought this meme is well known?

            1. @Box_of_the_Fox 3y

              I was expecting either Rust or C but I wanted to have fun with logic in your sentence

              1. @RiedleroD 3y

                C also doesn't have zero-cost abstractions. come to think of it, I think that's just a buzzword used to describe Rusts struct optimizations.

                1. @viktorrozenko 3y

                  I mean, if C doesn't have 0 cost abstractions then I suppose a good question would be what *are* 0 cost abstractions?

                  1. @RiedleroD 3y

                    abstractions that aren't slower than the unabstracted equivalent. structs in C/C++ are slower than single variables in some circumstances. Rust somehow optimizes them away.

                    1. @Dark_Embrace 3y

                      Are you talking about this? https://doc.rust-lang.org/beta/embedded-book/static-guarantees/zero-cost-abstractions.html Just that the structs can be zero size and so compile time?

                    2. @Dark_Embrace 3y

                      Because what you are describing is this: https://en.cppreference.com/w/cpp/language/Zero-overhead_principle And that's not only completely different subject, but also something that no language provide 100% in all features they describe. Neither C++, nor Rust.

            2. @gizlu 3y

              >imagine having stdlib's strings without zero-cost interoperatibility with C-strings

              1. @gizlu 3y

                c++ isn't perfect with that either - if you wan't to alloc std::string ahead of time and pass it to C api, you have to init all bytes, even though you are going to overwrite them in C inb4 resize: it zero-inits bytes inb4 reserve: that works well when you are using std::string API directly, but accessing that memory (unless it was inited by sth like push/resize) is undefined behavior

                1. @gizlu 3y

                  You are also unable to "convert" (i.e. shallow copy) c string into std::string without paying copy-fee

                  1. @gizlu 3y

                    Though iirc somebody told me that one of new standards introduces kind of container (or something like that) beeing in fact pointer + std::array/std::string like api

        2. Алексей 3y

          near-zero =)

        3. @gizlu 3y

          You probably mean "it has non-zero-cost abstractions" rather than "it doesn't have zero-cost abstractions"

          1. @RiedleroD 3y

            I probably mean "it's a meme, so its validity isn't important"

            1. @gizlu 3y

              point taken xD

  4. @Box_of_the_Fox 3y

    And it seems that if you chose correct technology for task that you know and understand, you can make maintainable and performant application

  5. @Box_of_the_Fox 3y

    Currently I'm dealing with android app made by idiots and I'm slowly refactoring garbage they made

  6. @Dark_Embrace 3y

    I'm not in the chat, admin 🙃 Know the technology you use and RTFM

    1. @RiedleroD 3y

      oh well

    2. @RiedleroD 3y

      I said - I got to deal with systemd rn, sorry - It's a buzzword used by rust fans and as a meme, making fun of said rust fans.

      1. @Dark_Embrace 3y

        Yeah-yeah)) I saw it without joining chat. Just had to open the chat as a guest. Good luck with systemd

        1. @RiedleroD 3y

          thanks

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