The Developer's Saw Trap: A Challenge to Not Reinvent the Wheel
Why is this GameDev meme funny?
Level 1: Use What’s Already There
Imagine you’re playing a game where you need to get out of a room. The room’s door isn’t locked at all – it’s open – so you can just walk out. But instead of simply using the door, you start trying to break through the wall or build a brand new door by yourself. That sounds pretty silly, right? You already had an easy way out! This meme is joking that some programmers do exactly that with their work: they have a tool or solution that works just fine (a wheel that’s already invented), but they ignore it and try to make their own from scratch. It’s telling us in a funny way: “Don’t overcomplicate things. If a good solution is right in front of you, just use it!”
Level 2: A Perfectly Good Wheel
In software, “reinventing the wheel” means building something from scratch that you didn’t need to, because a perfectly good solution already exists. It’s an idiom warning developers not to spend time coding what’s been coded many times before. For instance, writing your own data structure library or game engine when reliable ones are readily available. The meme makes this literal: there’s an actual wooden wheel on the floor and huge text shouting “DO NOT REINVENT” – basically telling the developer, “Don’t remake this wheel!” The open door bathed in light represents an easy exit or solution, and it’s even labeled by the speech bubble: “It works fine. It’s a perfectly good wheel. The door is unlocked.” In other words: just use the existing wheel to get out; no need to invent a new one.
Not Invented Here syndrome is the mindset behind reinventing wheels. It’s when a developer or team avoids using external dependencies (like third-party libraries, frameworks, or engines) simply because those solutions weren’t developed in-house. They might think “If we didn’t code it ourselves, it can’t be trusted or it won’t fit our needs.” This often leads them to rebuild something that many others have already solved. The meme’s Saw parody sets up an absurd challenge that pokes fun at this behavior: the indie game dev is “trapped” only by their own compulsion to code everything themselves. The moment they realize the wheel in front of them works, they can just roll through the unlocked door (i.e., solve their problem instantly by using what’s available).
Let’s break down the parts for a junior developer audience:
- GameDev context: Indie game developers sometimes try to create their entire game engine from the ground up – handling graphics, physics, sound, etc. – instead of using established engines like Unity, Unreal, or Godot. Making a whole engine is a massive task, often unnecessary for getting a game done. The meme is saying “Don’t do that to yourself!” much like the Saw puppet giving a dire warning.
- CodeQuality and reliability: Using a well-known library or engine usually means that code has been tested by many people. It’s like a sturdy wheel that’s been on the road for years – it’s reliable. If you insist on writing your own version (reinventing the wheel), you risk introducing more bugs, because you’re essentially crafting a brand new wheel with no real testing. The red “DO NOT REINVENT” graffiti is basically a senior dev’s voice saying “Don’t code a new solution when a tried-and-true one exists – you’ll save time and avoid bugs.”
- Dependencies: These are external pieces of code or tools your project can use. In game development, a dependency might be a physics engine library or a graphics framework that you plug into your game. Depending on others’ code can feel scary at first – what if it has issues, or what if you don’t fully understand it? But often, using a dependency is far better than spending weeks or months building your own lesser version. The meme uses the unlocked door to show how a dependency can be a direct way out of a problem. The wheel on the floor is that dependable solution. You don’t need to craft a wheel yourself; you can pick up the one right there and move on.
The TV in the meme shows the puppet from the Saw movies as a parody. In those films, the puppet (on a tricycle or screen) says “I want to play a game,” forcing people to solve twisted puzzles to survive. Here it addresses “Hello, indie game developer,” which is immediately funny if you’re a coder – it’s setting up a dramatic code quality puzzle. The twist is the puzzle is ridiculously simple if you know the saying: you are literally told not to reinvent an actual wheel lying in front of you. The second speech bubble (“It works fine. It’s a perfectly good wheel. The door is unlocked.”) is like the developer or a voice of reason responding with the obvious solution. It highlights how silly reinventing the wheel can be: the “challenge” has an obvious answer – reuse the existing wheel – just like in real programming, you often should just use the library or code that already solves your problem. The meme combines developer humor with a bit of horror-movie flair to remind us: use established solutions and escape the self-imposed trap of overengineering.
Level 3: The Not-Invented-Here Trap
In this Saw-inspired scenario, the meme puts a spotlight on reinventing the wheel – a classic software caution. The creepy puppet on the old RCA CRT TV is dramatically challenging an indie developer to escape without rebuilding a perfectly good wheel. This is a tongue-in-cheek reference to Not Invented Here (NIH) syndrome, where developers feel an almost pathological urge to write everything from scratch instead of using existing solutions. The humor hits home for seasoned devs because we’ve all seen projects tortured by someone needlessly coding their own version of a tool or engine that already exists (often with worse results).
Here the “trap” is entirely psychological: can the developer resist their NIH impulse and just use what’s in front of them? In a typical Saw movie trap, victims must perform some elaborate, painful task to escape. But in this code-themed Saw trap, the horrific “challenge” is not doing the elaborate thing! It’s funny because for some programmers, not coding a custom solution feels like a challenge – they’re so used to jumping into build-it-myself mode. The meme exaggerates this tendency: the room’s door is wide open, effectively saying “Look, you could leave anytime if you just roll this existing wheel through the door, instead of trying to craft a new one.” The large red scrawl “DO NOT REINVENT” with an arrow pointing at the wheel hammers the point: don’t waste time remaking something that already works.
From a senior developer perspective, this image riffs on the pitfalls of NotInventedHereSyndrome in software teams. For example, an indie game dev might be tempted to create a custom game engine or physics library from scratch as a passion project. But that’s akin to reinventing a wheel that countless others have already perfected. Why write your own 2D physics engine when libraries like Box2D exist? Why build a whole graphics engine when you could use Unity or Unreal Engine that’s been battle-tested? Veteran engineers know that rolling your own version of well-established components can lead to countless late-night “debugging hell” sessions – all to achieve what a stable third-party library could do in minutes. It’s the developer equivalent of refusing to use a map and getting lost building a new road.
The meme is especially relevant in GameDev where ambitious indie developers sometimes prefer DIY tools. They’ll say, “I don’t want to use someone else’s wheel, I’ll make my own!” – whether it’s a rendering engine, physics, or even a level editor. This can be educational, sure, but it’s often a trap that delays or derails the actual game. The Saw puppet’s challenge brilliantly frames that temptation as the horror scenario: the only way to win is to swallow your pride. The sarcastic twist – “It works fine. It’s a perfectly good wheel. The door is unlocked.” – is basically a code mentor yelling: “Stop! You already have what you need. Don’t code something pointless!” Experienced devs chuckle because they’ve either given this lecture or lived it. We know that CodeQuality and project timelines benefit hugely from reusing well-proven components instead of crafting yet another imperfect clone. In short, the meme’s dark humor comes from highlighting a very real developer struggle in a ridiculously overdramatic way: the hardest puzzle is sometimes convincing yourself not to create unnecessary puzzles.
Description
A meme parodying the 'Saw' horror movie franchise, set in a dark room with a brightly lit, open doorway. On the left, an old CRT television displays the face of the Jigsaw puppet, who is delivering a message via a speech bubble: 'Hello, indie game developer. In this "Saw Trap", there is a wheel in front of you. Your challenge is to leave the room without reinventing it.' In the center of the room is a simple, rustic wooden wheel. On the wall behind it, the words 'DO NOT REINVENT' are scrawled in red, mimicking blood. A second speech bubble at the bottom explains, 'It works fine. It's a perfectly good wheel. The door is unlocked.' This meme humorously critiques the common developer tendency to 'reinvent the wheel' - building a solution from scratch when a perfectly good, existing one is available. It's particularly aimed at indie game developers who might be tempted to create their own game engine instead of using established ones, framing this inefficient impulse as a form of self-inflicted torture
Comments
22Comment deleted
The hardest challenge for any engineer isn't solving the problem; it's accepting that the problem has already been solved and the optimal solution is just an 'npm install' away
Remember: shipping an indie title is hard enough - don’t add “invent axle physics v1.0” to the sprint backlog
The real torture isn't the trap - it's watching your indie game's release date slip by another year because you decided to write your own physics engine instead of using Box2D, implement custom networking instead of using Mirror, and build your own entity component system when Unity's already sitting right there, unlocked and ready to ship
The real horror isn't the Saw trap - it's watching an indie dev spend six months building a custom physics engine for a 2D platformer when Unity's Rigidbody2D was sitting right there, unlocked and ready to use. The door to shipping was always open; they just couldn't resist that perfectly good wheel
The real horror isn’t Jigsaw - it’s NIH: you spin up a bespoke ECS, renderer, and input stack to “avoid dependencies,” and by the time the bearings ship, the door’s been unlocked for months
Indie devs eyeing that wheel: 'Functional, sure - but does it support entity-component-system with hot-reloadable shaders?'
At my last studio, the fastest way to miss a ship date was ‘quickly’ writing a custom engine - six months later we had an ECS, a shader compiler, and no game
I failed this challenge so many times Comment deleted
Even harder: The challenge is to not rewrite it in Rust Comment deleted
Don't blame people of rust on constant urge of rewriting something in crablang before trying to write something new in it by yorsrlelf Comment deleted
This is true regardless of whether the language is being changed or not: "reinventing the wheel" is a good practicing example — we all start with our very own implementations of sort() , factorial(), etc. Comment deleted
and in js we do that till the end, every freaking time 😄 Comment deleted
So you stating that people of rust are all amateurs that are only studying how to code? OK got it Comment deleted
I was stating quite the opposite, but you are free to interpret that whatever you like — according to your competence level (that of a typical Rust developer). 😆 Comment deleted
switching to your selection sort is faster than reloading your array.sort() Comment deleted
I prefer RiiR vs Rewrite in NodeJS Comment deleted
"I prefer to drink piss vs eat shit" choice Comment deleted
but, hear me out... what if the wheel ran arch? Comment deleted
What if the wheel was pixelated ? Comment deleted
I didn't reinvent the wheel, I just made it awfully polygonal and badly colored Comment deleted
I guess I will die. Comment deleted
It's not a trap, it's a killing chamber Comment deleted