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WebDev Post #5772 · source on Telegram

Cross-Platform Without Browser Copium

Description

A dark-mode social media screenshot shows user "valigo" with handle `@valigo_gg` and a large Follow button. The post reads: "Modern games are native apps that are being released for like 5+ different platforms, and yet web devs will scream that you absolutely need browsers or you can't be crossplatform. The amount of copium we inhale as an industry is insane". The meme argues that browser-based delivery is not the only viable path to cross-platform software, pointing to modern games as native applications shipped across many targets. Its technical edge is the tension between web portability claims and the real engineering disciplines of native runtime support, engines, build targets, stores, drivers, and platform certification.

Comments

53
Anonymous ★ Top Pick A browser is not a portability layer; it's a second operating system with worse patch notes.
  1. Anonymous ★ Top Pick

    A browser is not a portability layer; it's a second operating system with worse patch notes.

  2. @Sp1cyP3pp3r 2y

    This can't be real

    1. @Dark_Embrace 2y

      https://coherent-labs.com/products/coherent-gameface/

    2. @Dark_Embrace 2y

      Look at the list: Minecraft Microsoft Flight Simulator Ratchet and Clank CONTROL Godfall World of Tanks World of Warships Player Unknown's Battle Grounds Black Desert Online Planet Coaster Sea of Thieves and many more https://coherent-labs.com/powered-by-coherent-labs/

      1. @callofvoid0 2y

        wtf how

      2. 扇子 2y

        lol no wonder sea of thieves' interface is so sloppy and unresponsive

  3. @pwnzkk 2y

    Quake LIVE was a legend 🫡

  4. @Sp1cyP3pp3r 2y

    💀

  5. @Sp1cyP3pp3r 2y

    Hell nahhhhhhh

  6. @Dark_Embrace 2y

    JS is the language of future. Stop wasting your time on C++ and other abominations like Rust, etc. Learn JavaScript 💪

    1. @Sp1cyP3pp3r 2y

      Real

    2. @callofvoid0 2y

      that browser is made by c++ ig

      1. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

        He never broke that layer of abstraction in his life, he wouldn’t know /s

    3. @Sp1cyP3pp3r 2y

      What's 2 + 2?

      1. @callofvoid0 2y

        depends on...

      2. @Diotost 2y

        What is 1/"O"?

        1. @Sp1cyP3pp3r 2y

          NaN

        2. @callofvoid0 2y

          Fantasy way of writting I/O

    4. @CcxCZ 2y

      https://www.destroyallsoftware.com/talks/the-birth-and-death-of-javascript

      1. @CcxCZ 2y

        And I can also walk you through how this would never work with current HW and how's that changing. - once I'm feeling slightly better

    5. @paul_thunder 2y

      sarcasm, I hope?

  7. @Sp1cyP3pp3r 2y

    Why I didn't know this

  8. @ercolebellucci 2y

    Kinda true, my friend in top 5 college said that too, js+python thats what you need

  9. @l94888u 2y

    Also, you can always use flutter or avalonia ui to build almost native apps

    1. @sylfn 2y

      you can use native toolkits to build really native apps

    2. @callofvoid0 2y

      you can use assembly to be 100% native

    3. @Nefrace 2y

      "almost" is the main word here

    4. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

      Yeah with 252837x the power consumption of a native app, no support for mouse and keyboard and controller either in all of the cases I have encountered.

      1. @sdkgourmet 2y

        Flutter has all of these(even g-tv) controllers support and will work tremendously faster than any frontend js poop. That’s ridiculous, google at least before stating sonething🤪

        1. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

          Bruh are you really comparing a web browser to native UI? How insane do you need to be?

  10. @ercolebellucci 2y

    something like code design

  11. @Dark_Embrace 2y

    I love how this information ALWAYS makes people drop their jaws and shifts their world view 180 degrees. 😁

  12. @RiedleroD 2y

    …this isn't true at all nintendo only releases for the switch (mobile too sometimes) and good luck getting all games to run natively on linux

    1. @RiedleroD 2y

      not saying you need a web browser to be cross-platform, but games are one of the worst examples when it comes to that

      1. @RiedleroD 2y

        the worst example would be enterprise software. you know what is usually cross-platform? hobbyist software.

        1. @KrzysztofHajdamowicz 2y

          Unreal Tournament 2004 was quite cross-platform

          1. @RiedleroD 2y

            …yes, but most games aren't unreal tournament 2004

          2. @CcxCZ 2y

            https://github.com/Immediate-Mode-UI/Nuklear/tree/master/demo The thing you run into with these lightweight crossplatform UI toolkits is generally lack of accessibility hooks, input methods, et cetera. But for games that is rarely an issue.

    2. @chupasaurus 2y

      Nintendo lives in it's own bubble. Actually most of the work to port a game from Windows to Xbox is required to port the same game to Playstation because they both use similar x86 APUs that differ from PCs, which makes the whole comparison with frontend nearly irrelevant.

  13. @KrzysztofHajdamowicz 2y

    True

  14. @rrrrrrrrrrrrrrrrrrrrrrrrr_r 2y

    Sounds like the problem is in their development capabilities, some extra work on optimization and obvious performance problems and everything should work smooth...

    1. @CcxCZ 2y

      I suspect that it's that JS devs are just cheaper to hire. That and in case of Microsoft they're heavily invested in Electron already.

    2. @qtsmolcat 2y

      Different platforms have different APIs, graphics stacks, etc. Browsers abstract that so JavaScript and Co is a lot easier for devs to work with, without having to worry about working around the different platform limitations

      1. @sylfn 2y

        and you have to deal with different browsers

        1. @qtsmolcat 2y

          Most browsers including electron are based on chromium

          1. @qtsmolcat 2y

            (unless you count the browsers from gnome, kde, etc that basically nobody uses because they generally suck)

  15. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

    A network is a network. If you can’t make your developer teams agree on a protocol thats skill issue, not the lack of cross platformness. We don’t need 46263857 layers of abstraction

  16. @sdkgourmet 2y

    That’s you said clowny things about the big power consumption and absence various input support, not me. You contradict yourself now. Also flutter is not native UI. Btw you can run this thing on any common platform. Seriously suggest you to start googling before posting cringe.

    1. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

      Bruh sure man. That’s a skill issue if you can’t make proper gui without frameworks in top of frameworks on top of frameworks…

      1. @sdkgourmet 2y

        That’s a major-major business knowledge issue if you don’t see a costs difference between bunch of standalone native apps and a single multiplatform codebase💀 Considering your gaps, I’m pretty sure you cannot deliver a quality product for a single platform, not even talking about multiple native platforms😁

        1. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

          Sure man. Think whatever you want. I prefer native apps rather than bodged together web apps that just ignore all OS gui guidelines… We have different opinions and I don’t need to find yours even acceptable if it goes against my principles. Now go and program a beautiful gui using python running on gtx5099 at 7fps because its layout is calculated on the CPU. Bye have a nice day

          1. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

            Real cross platform apps are if you have an adaptive OS. Which has it’s own gui guidelines

        2. @ZhongXenon 2y

          “Having one codebase is good” “So they can run on mixed bag of OSs”? Isn’t that the contradiction? Fix the first problem, which is having too many different OSs. Rather than porting some framework to all OSs. This is truly 2024 mentality… this is why our computers can calculate 69Terraflops of bits but then to re-render an apps GUI when you resize it takes multiple framedrops… and this is why we need a new phone every 3 years or so…

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