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MentalHealth Post #6272 · source on Telegram

A Statistical Case for the Golden Age of Gaming

Description

The image displays a line graph from Vox, sourced from WISQARS/CDC, titled 'US teen and young adult suicide rates are highest on record'. The chart plots suicide deaths per 100,000 people aged 15-24 from 1981 to 2017. The data shows a peak in 1994 at a rate of 13.6, followed by a significant decline into the early 2000s, and then a sharp increase to a new record high of 14.5 in 2017. A text overlay is placed over the period of decline and low rates (roughly 1997-2009), which reads, 'Golden age of internet and video games'. The meme uses a real, serious statistic to create a darkly humorous and nostalgic commentary. It ironically suggests a correlation between the era of classic online video games and a decrease in youth suicide rates, implicitly contrasting it with the subsequent rise of modern social media and its perceived negative effects on mental health. This resonates with a generation of tech professionals who grew up during that 'golden age' and often critique the current state of the internet

Comments

22
Anonymous ★ Top Pick The data is clear: peer-to-peer connections over dedicated servers had a measurably better impact on mental health APIs than the current centralized, algorithm-driven, engagement-optimized social graph
  1. Anonymous ★ Top Pick

    The data is clear: peer-to-peer connections over dedicated servers had a measurably better impact on mental health APIs than the current centralized, algorithm-driven, engagement-optimized social graph

  2. Anonymous

    If product wants a quick win on wellness KPIs, just cite this chart and propose Counter-Strike servers in every household - because nothing says rigorous causal inference like a convenient dip in a single time series

  3. Anonymous

    Ah yes, the classic 'correlation implies causation' fallacy - though as engineers who've debugged production at 3am while our Slack channels burn with incident reports, we know the real killer feature of the internet age isn't video games, it's the always-on culture and the existential dread of maintaining legacy codebases written by developers who left no documentation

  4. Anonymous

    Ah yes, the classic 'correlation implies whatever narrative I'm selling' fallacy. This graph beautifully demonstrates that suicide rates actually *decreased* during the supposed 'golden age' of internet and gaming, then spiked after - almost as if complex societal issues can't be reduced to 'kids these days and their screens.' It's the statistical equivalent of blaming your production outage on the intern who deployed on Friday, when really it was that technical debt from 2015 finally coming due. Senior engineers know: when your monitoring shows an inverse correlation between two metrics, maybe - just maybe - your hypothesis about causation is backwards. But hey, 'Nuanced analysis of multifactorial mental health crisis' doesn't get the same engagement as 'Video games bad,' does it?

  5. Anonymous

    This is why exec dashboards need causal graphs, not labels - someone’s about to open a Jira to roll back the internet to dial‑up because the time series says the KPIs will hit SLOs

  6. Anonymous

    The real spike hit when feeds went distributed: single-player LAN parties scaled better for sanity than infinite-scroll clusters

  7. Anonymous

    Annotation‑driven development: label the valley “Golden age of internet and video games” and ship causality to prod - RCT’s in the backlog

  8. @AmindaEU 1y

    Oh, there are my people

  9. @atennop 1y

    why so many mfs committed suicide in 2004

    1. @AmindaEU 1y

      socioeconomic disparity

      1. @AmindaEU 1y

        *wonders who will get the reference*

        1. @callofvoid0 1y

          any guide for someone born after that date?

          1. @AmindaEU 1y

            A furry game that has been rereleased multiple times since then

        2. @AmindaEU 1y

          Ratchet & Clank (2002(?))

    2. @SamsonovAnton 1y

      You think that the horizontal axis here means year of death (suicide). I think it means year of birth. We are not the same.

      1. dev_meme 1y

        Clearly admins fault for posting graph with cut-off date as 2017

  10. @gongchanM1 1y

    Oh yeah, golden era of the Top Gear production

  11. @GLXBX 1y

    I hoped that it is percentage of suiciders, but is people in 100000😢

    1. @purplesyringa 1y

      hoped?

      1. @GLXBX 1y

        If a man commits suicide, it is one less potential suicide in the future

        1. @purplesyringa 1y

          that's certainly an opinion

  12. @Broken_Cloud_1 1y

    It's just US Check Chinese out lol

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