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GameDev Post #5486 · source on Telegram

Game Developers Watching the AI Programming Hype

Description

A two-panel Spongebob Squarepants meme comparing the current hype around AI in programming to the long-standing use of AI in game development. The top panel shows a monstrous, scary green fish monster looming over a frightened Spongebob, with the text 'Rise of AI usage in programming' overlaid. This represents the current tech industry's awe and sometimes fear of new AI tools. The bottom panel shows Spongebob looking bored, tired, and completely unimpressed. The text here reads, 'Gaming programmers coding NPCs since 1990s'. The joke is that what seems revolutionary to the broader programming world - creating artificial intelligence - has been a fundamental part of game development for decades in the form of Non-Player Character (NPC) behavior, making veteran game developers unfazed by the recent trend

Comments

7
Anonymous ★ Top Pick The rest of the industry is excited that AI can generate a React component, while game devs have been debugging AI that learned how to open doors and T-bag players for two decades
  1. Anonymous ★ Top Pick

    The rest of the industry is excited that AI can generate a React component, while game devs have been debugging AI that learned how to open doors and T-bag players for two decades

  2. Anonymous

    Funny how LLMs need a data center to autocomplete a loop while a 1998 Quake bot still trash-talks you with a 20-state FSM

  3. Anonymous

    While everyone's losing their minds over ChatGPT, game developers are sitting back thinking 'We've been wrestling with pathfinding algorithms, behavior trees, and making NPCs not walk into walls since Doom - your fancy LLM is just another state machine with better marketing.'

  4. Anonymous

    Game developers have been shipping 'AI' for decades - finite state machines, behavior trees, A* pathfinding - but now that we've slapped 'AI' on autocomplete with extra steps, suddenly everyone's an ML engineer. Meanwhile, those same NPCs from 1998 are still walking into walls because nobody wants to debug navigation meshes when they could be writing Medium posts about prompt engineering

  5. Anonymous

    We’ve shipped “AI” with FSMs, A*, and 16ms budgets; call me when your code assistant can run a tavern NPC without blowing the frame - or the cloud bill

  6. Anonymous

    AI's 'rise' is just neural nets hallucinating code; game devs perfected convincingly stupid agents with FSMs before anyone cared about backprop

  7. Anonymous

    Wake me when the code-gen LLM fits in a 16ms frame budget, runs offline, and stays deterministic for lockstep netcode - our “dumb” behavior trees have shipped that for decades

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