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Inflating Story Points for Stonks-Level Velocity
Agile Post #3279, on Jun 18, 2021 in TG

Inflating Story Points for Stonks-Level Velocity

Why is this Agile meme funny?

Level 1: Cheating the Scoreboard

Imagine you and your friends are playing a game where you get gold stars for doing chores. Let’s say cleaning your room honestly earns you 1 star. Now suppose you really want to impress your parents with a chart full of stars. Instead of actually doing more chores, you decide to cheat a little: you break the “clean my room” task into five tiny tasks – 1) pick up toys, 2) make the bed, 3) put books away, 4) vacuum the rug, 5) open the window. You say each one is a separate chore and claim a star for each. Suddenly, you have 5 stars for essentially the same work that used to be just 1 star. Your star chart shoots straight up, and it looks like you became a super helper overnight! 📈

This meme is joking about that kind of trick, but in a software team. Instead of gold stars, the team uses points to measure work, and instead of a chore chart, they have a velocity chart that shows how many points they finish each time period. By exaggerating the size of a task (kind of like splitting one chore into five), they made their “score” go way up without actually doing more work. The picture of the proud businessman with a big upward arrow is like saying, “Look at me, I’m doing amazing!” – even though it’s just the numbers that changed. It’s funny because everyone kind of knows the team is just fooling themselves (and maybe their boss) to look good. In simple terms, it’s a joke about how people can fake success with numbers. The humor comes from seeing that big arrow going up and knowing it’s not real progress – it’s like a kid giving themselves extra credit for the same homework. Everyone laughs because it’s a silly way to behave, and it reminds us not to take those numbers too seriously when they can be so easily tweaked.

Level 2: Chasing Points, Not Productivity

Let’s break down the basics behind this meme. In Agile Scrum (a common framework for managing software projects), teams break work into user stories – think of those as individual tasks or features to build. Instead of estimating in hours, teams use story points to measure the relative effort or complexity of each story. For example, a simple bug fix might be 1 or 2 points, while a big new feature might be 8 or 13 points. The idea is that points are an abstract measure (often using Fibonacci-like sequences) to help compare tasks, since saying “5 points” feels less exact than “5 hours” and encourages discussion about difficulty rather than exact time.

Now, velocity is basically the team’s rate of work per sprint. If in a 2-week sprint the team completes 20 story points worth of work (say two 5-point stories and one 10-point story), then the velocity for that sprint is 20. Teams track this because it helps them plan future sprints – if our velocity is usually around 20, we shouldn’t commit to 50 points next sprint or we’ll over-promise and under-deliver. Velocity charts (often a simple graph of sprint numbers vs. points completed) are usually for the team’s own improvement, to see if they’re doing about the same amount of work each iteration or if something’s blocking them.

“Oversizing a story” means giving a story more points than it really deserves. For instance, imagine a task that you could normally estimate as 3 points (maybe it’s a medium-sized feature). If someone inflates it to, say, 8 points without changing the actual work, that’s oversizing. So why would anyone do that? Ideally, they shouldn’t! It’s considered a bad practice. But the meme jokes that if you do oversize, you’ll artificially boost your velocity metric. Because velocity = sum of completed story points, if all your stories are over-estimated, the sum will be higher.

Consider this simple example:

  • Without oversizing: 3 stories estimated at 2 points each, all finished = velocity 6.
  • With oversizing: the same 3 stories estimated at 5 points each, all finished = velocity 15.

See the difference? The second scenario’s velocity looks more than double, yet the team accomplished exactly the same real work! The velocity chart would show a big jump as if the team suddenly became super productive. This is what we call a fake productivity gain – the numbers went up, but the output didn’t. It’s like if you’re measuring how well someone is doing by a score, and they just changed how the scoring works to get a higher number. In agile terms, this is one way of gaming the system. If a manager or team leader only cares about the velocity number going higher, a team might feel pressured to “game” it by tweaking estimates upward.

The meme’s image uses a stock market theme to illustrate this concept visually. The blue background with lots of decimal numbers looks like a stock exchange board or financial data screen. The big orange upward arrow denotes something skyrocketing in value – usually a great thing in finance (like your stock price going up means you’re richer). Here, that arrow has the label “Velocity” pasted on it, implying velocity is what’s shooting up. And at the top, the text “When you oversize a story” provides the setup: it’s saying that this crazy upward trend happens when you overshoot your estimates. The faceless businessperson in the suit is actually a well-known meme character often called “Meme Man” (with a very minimalistic, mannequin-like face). He’s often used in memes about “stonks” – a deliberate misspelling of “stocks” – to humorously portray someone acting like a smug investor or businessman about something that doesn’t actually make sense. In this context, Meme Man in a suit with arms crossed confidently represents either a team lead or manager feeling proud about the rising velocity. The absurd, slightly creepy blank face just adds to the comedy, as if to say, “Yep, totally legit success here 😐.”

For a junior developer or someone new to these terms, here’s why this is humorous: In your first sprint planning or two, you learn that story points are sort of fuzzy units – they’re made up by the team to measure effort. Velocity is just a helpful tracker, not an exam score. But then you might also notice that people can get weirdly competitive or anxious about velocity. Maybe you’ve heard a project manager say, “Our velocity needs to improve” or seen another team boast, “We did 100 points last sprint!” If you’re new, you might think more points = working faster = great! What you eventually learn is that you can’t compare velocity across teams (each team’s point sizing is different), and that trying to maximize velocity for its own sake is missing the point (pun intended). The goal is to deliver value, not just score points.

The meme is lampooning a scenario that might confuse newcomers: “How did the team’s graph shoot up so much suddenly? Did they discover some new coding superpowers?” And the punchline answer is: “Nope, they just called their usual work a bigger number.” It’s like discovering that the scoreboard can be hacked. For someone who’s suffered through Sprint Reviews where higher-ups only look at the velocity number, this meme is a sigh-and-laugh moment. It says in effect, “If you only care about the points, fine, we’ll give you points – huge ones – happy now?” So it’s both a joke and a gentle lesson: focusing on the wrong agile metrics encourages silly outcomes.

Level 3: Velocity to the Moon 🚀

In the Agile world, a team’s velocity is meant to be an honest gauge of how much work gets done each sprint. It’s supposed to help with planning, not be a vanity metric. But as any battle-worn engineer can tell you, once management starts treating velocity like a stock price to impress stakeholders, Goodhart’s Law kicks in: “When a measure becomes a target, it ceases to be a good measure.” This meme perfectly skewers that phenomenon. By oversizing a story (assigning it more story points than it’s worth), you inflate velocity on paper without delivering any extra real value. The meme plays out like a tongue-in-cheek Agile pump-and-dump scheme: you pump up the story estimates, and suddenly your velocity chart dumps a big upward spike that has everyone clapping – even though nothing fundamentally changed in productivity.

The image uses a stock market meme template (the classic faceless “stonks” businessman with an absurdly confident pose) to draw a parallel between gaming the system in finance and in software process. Those white numbers on the board (2.286, 1.4563, etc.) and the big orange arrow trending up mimic a bullish stock ticker. Here, the “stock” being juiced is the team’s velocity. Seasoned devs and PMs immediately recognize the satire: the glowing arrowhead labeled “Velocity” is rocketing upward not because the team suddenly became 10x super-coders, but because they fiddled with the estimation metrics. It’s fake productivity gains – basically the agile equivalent of printing money. And oh boy, does it send the velocity charts “to the moon.”

Why is this so funny (or painful) for experienced folks? Because we’ve all seen it or felt the temptation. Maybe a Project Manager is breathing down your neck for “more output” this sprint, or there’s an unspoken competition between teams about who’s more “efficient” based on velocity. Next thing you know, that one routine bug fix magically gets estimated as 8 points instead of 2. Voilà! The sprint’s velocity total looks stellar. It’s like an inside joke among Scrum veterans: “If we can’t actually do more this sprint, at least we can make it look like we did more.” Everyone in on the joke understands that this practice is an Agile anti-pattern. It undermines trust in metrics and can mask real problems (like why work isn’t flowing faster). But in the short term, those upward graphs sure make certain higher-ups happy. The meme nails this irony by showing the smug suit character basking in the skyrocketing velocity, arms crossed confidently, as if he’s some productivity guru – when really he just changed the units of measurement. It’s a darkly humorous commentary on how Agile metrics can be misused, turning what should be a helpful feedback tool into a meaningless scoreboard that can be cheated.

Under the hood, this is a tale of story point inflation. Think of it like monetary inflation: if you keep printing money, each dollar’s value drops – but hey, you have more dollars! Similarly, if you start calling every little task a 5 or 8-point story, each point means less, but your velocity count bloats. The meme’s humor lands because experienced devs have sat through retrospectives or planning meetings where someone half-jokingly suggests, “Why don’t we just double all our point estimates? Then our velocity will double and management will get off our backs!” Everyone chuckles because it’s absurd yet uncomfortably plausible. We’ve seen well-intentioned Scrum Masters remind teams that velocity is not a goal to maximize, but the pressure from above (or the team’s pride) sometimes makes the temptation real. It’s exactly this collective experience of metric-driven absurdity that the meme captures. The faceless business figure might as well be a clueless higher-up celebrating false gains, or even a jaded team member who’s discovered a shortcut to appease the powers-that-be.

In true finance parody fashion, the meme title “When oversizing a user story sends your velocity charts to the moon” riffs on the lingo of online stock and crypto communities (where “to the moon” means a price is skyrocketing). It implies that by padding a user story’s size, you’ve sent your Agile KPI straight into lunar orbit. It’s a perfect storm of nerdy references: mixing Scrum lingo with WallStreetBets hype. The seasoned crowd appreciates the wit because it highlights a real dysfunction with an absurd metaphor. Essentially, it’s poking fun at the gaming of agile_metrics—like a tech spoof of a financial scandal. The result? A shared smirk and maybe a groan: we laugh because it’s true, and we cry a little inside because we’ve seen how quickly meaningful metrics can turn into meaningless “stonks”.

Description

This meme uses the popular 'Stonks' format, which features 'Meme Man' - a smooth, grey, 3D-rendered head - on a man's body in a business suit. He stands confidently with arms crossed in front of a blue digital stock market ticker display. A large, orange arrow trends sharply upwards, pointing to rising numbers. The text at the top reads, 'When you oversize a story'. The rising arrow is lifting a white box containing the word 'Velocity'. The meme satirizes a common anti-pattern in Agile software development. A 'story' is a unit of work, and teams estimate its complexity using 'story points'. 'Velocity' is a metric that tracks how many story points a team completes in a sprint. 'Oversizing a story' means deliberately assigning it more points than it's worth. The joke is that this tactic games the system, artificially inflating the team's velocity to create a misleading appearance of high productivity, hence the 'Stonks' visual representing a nonsensical financial gain

Comments

11
Anonymous ★ Top Pick Our team's velocity is so high we've achieved escape velocity from the project's actual requirements
  1. Anonymous ★ Top Pick

    Our team's velocity is so high we've achieved escape velocity from the project's actual requirements

  2. Anonymous

    We didn’t ship faster; we just started calling every task a 21-pointer - turns out velocity is a rocket when you fuel it with Goodhart’s Law

  3. Anonymous

    Nothing says 'we're crushing it this sprint' quite like retroactively inflating that 3-pointer into a 13 because 'the API documentation was unclear' - meanwhile the PM's velocity chart looks like Bitcoin in 2017 and everyone pretends we don't know why next sprint's capacity planning will be completely broken

  4. Anonymous

    Ah yes, the classic Agile paradox: when your velocity chart goes parabolic but your actual throughput remains asymptotically flat. It's like discovering that your O(n²) algorithm suddenly became O(1) - not because you optimized it, but because you redefined what 'n' means. Senior engineers recognize this as Goodhart's Law in action: 'When a measure becomes a target, it ceases to be a good measure.' The real tragedy isn't the inflated story points - it's the quarterly planning meeting where leadership genuinely believes the team became 3x more productive overnight, and now expects that velocity to be the new baseline. Welcome to the wonderful world where Fibonacci sequences become exponential functions and 'done' is whatever fits the narrative

  5. Anonymous

    Oversizing stories: inflating points like quantitative easing, only for velocity to dump harder than a leveraged ETF

  6. Anonymous

    We doubled sprint velocity overnight - by switching to T‑shirt sizing and declaring everything XXL; lead time didn’t budge, but the OKR dashboard loved it

  7. Anonymous

    When points become a KPI, planning poker turns into central banking - enjoy the velocity bubble until production pops it

  8. @cybercrusader 5y

    Can someone explain?

    1. @interfejs 5y

      it's a Scrum term

    2. @dontmindmehere 5y

      There's nothing from Scrum, it is related to Agile

      1. @interfejs 5y

        yeah sorry, I generally write it off as managerial bullshit

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