GameDev
Post #7295 · source on Telegram
Power Rangers Combine Worst Gaming Post-Processing Effects Into Megazord
Description
A meme using the Power Rangers Megazord formation template. Five individual Power Rangers are shown at the top: Red Ranger labeled 'Vignette', Blue Ranger labeled 'Motion Blur', Black Ranger labeled 'Lens Flare', Yellow Ranger labeled 'Film Grain', and Pink Ranger labeled 'Chromatic Aberration'. When they combine (the Megazord explosion scene at the bottom), the result is labeled 'THE WORST GAMING EXPERIENCE POSSIBLE'. The meme satirizes how games stack multiple post-processing effects that individually are annoying but combined create an unplayable visual nightmare
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Comments
19Comment deleted
Game devs spent 6 months implementing cinematic post-processing effects, and the first thing every gamer does is spend 6 minutes turning them all off. fps > aesthetics, always
This is what happens when the graphics programmer's feature branch gets a 'LGTM' from the marketing department without a single engineer reviewing it
Nothing says ‘AAA polish’ like turning the post-process stack into a Denial-of-Service attack on your own GPU
The real boss fight isn't the final enemy - it's trying to maintain 60 FPS while the art director discovers the post-processing effects panel and decides your game needs 'cinematic realism' achieved through simulating every optical defect known to photography since 1850
When the graphics engineer enables every post-processing effect in the pipeline 'just to see what happens' and discovers why we have quality presets
Post-processing stack maxed out: turning 60 FPS Rangers into a GPU-melting artifact parade
The AAA “Cinematic” preset is five extra screen‑space passes after TAA, a 30 ms frame‑time tax, and a hidden .ini flag called bEnableVisualObfuscation=true
unpopular opinion but add depth of field too. idk why people like that shit Comment deleted
50/50, I sometimes like it in cutscenes/directed portions, but in open-world and multiplayer titles it is either meaningless or bad Comment deleted
some sdr luts are debatable too Comment deleted
Bf3? Comment deleted
The (un)holy Unreal Engine united for this Comment deleted
Battlefield 1, 3, 4, 5, 6, 2042? Comment deleted
Default unity project in a nutshell, except they also go for color grading Comment deleted
Return old style forward rendering with MSAA, honestly, modern solutions is absolutely shit compared to MSAA Comment deleted
There is a motion blur that doesn't suck, called high FPS on high refresh rate display Comment deleted
Insomniac's Spider-Man games be like: Comment deleted
Unpopular opinion but I like motion blur for racing/driving games. Sense of speed is really lacking without it Comment deleted
I like motion blur everywhere But on lowest possible level Interested to see an unicum (probably a mutant) who loves medium or high levels 🙂 Comment deleted