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Engineering a Solution for Impossible Requirements
Stakeholders Clients Post #991, on Jan 24, 2020 in TG

Engineering a Solution for Impossible Requirements

Why is this Stakeholders Clients meme funny?

Level 1: The Squeaky Trick

Imagine you have a little clubhouse with a creaky floorboard right at the door. Now, you and your friends come up with a secret trick: if you step on that creaky board when you walk in, you have to put an extra coin in the snack jar. All your regular friends know about this rule, so they tiptoe around that squeaky plank when they enter. But a brand new visitor who’s never been there before won’t know the trick – they’ll step on the plank, creeak! It makes a loud sound, and oops, now they’re caught and have to give an extra coin. In the end, only newcomers make the floor squeak because they didn’t know to avoid it. This is funny because it’s such a goofy, sneaky way to tell who is new versus who’s been there a lot. It’s like a friendly prank or a secret handshake: the people in the know move carefully and silently, while the poor new person walks right into the trap. The saloon story in the meme is doing exactly this – using a squeaky trick to greet strangers with a squeal and let everyone know “a new cowboy’s just walked in!” It’s a silly scenario that makes us laugh, because it’s a clever yet overly complicated way to solve a simple problem.

Level 2: Conditional Carpentry

Let’s break this down in simpler technical terms. At its heart, this meme is about an algorithm – a step-by-step solution – applied to an everyday situation. The saloon owner has a very peculiar requirement: they want the entrance floor to behave differently depending on who walks in. In programming terms, they want a function of the floorboards that does something like:

IF person_is_regular THEN do_not_creak 
ELSE IF person_is_stranger THEN creak_loudly

Of course, an old-time saloon floor can’t actually detect identity on its own, so a Tumblr user jokingly invented a work-around that sounds just like a piece of code. They suggest putting in one special squeaky plank and making a rule around it. Here’s how their algorithmic floorboard scheme works, step by step:

  1. Insert a squeaky board intentionally: Normally, creaky floorboards are a flaw, but here we add one on purpose right at the saloon entrance. Think of it like planting a sensor.
  2. Announce the rule to regulars: The owner tells all the regular patrons (the locals who come often) that if they step on that particular squeaky board, their first drink will cost 10% extra. This is a key detail – it’s an incentive telling the regulars, “avoid that plank unless you want to pay more.”
  3. Regular patrons avoid the board: Since they’ve been warned, all the familiar faces will carefully walk around or over that squeaky plank when they enter. That means no squeak for them, thus satisfying the “don’t creak for regulars” part. The saloon has effectively programmed the regulars’ behavior with a rule, much like setting a feature flag that loyal users know about.
  4. Newcomers don’t know the trick: A new person walking into the saloon won’t know about this odd rule (why would they?). So, naturally, they’ll step right on the normal-looking board. Squeeeak! It creaks loudly under their boots, announcing their presence. And as a side effect, that newcomer just earned a 10% surcharge on their first drink because they triggered the trap unknowingly. This covers the “do creak for a mysterious stranger” requirement.
  5. Outcome: Only strangers trigger the squeaky sound, because only they are unaware of the hidden rule. Regular customers move around the trap. In effect, the floor distinguishes newcomers from regulars based on whether they know to avoid the squeaky spot or not. The saloon owner gets what they wanted (selective creaking), using a sneaky policy instead of magical carpentry.

In programming and architecture, this kind of solution feels familiar. It’s using a simple conditional logic (if X then Y, else Z) in a creative way. We can draw parallels to web design and security: for example, websites often use a cookie or token to remember returning users (so they get a different experience than new users). Here, instead of a browser cookie, the saloon uses a “mental cookie” – the shared knowledge of the floorboard rule among regulars. New users have no such cookie, effectively “failing the check” and triggering the audible alert. It’s also similar to an access control mechanism: only people who know the password (in this case, the tip about the squeaky plank) can enter silently; everyone else sets off the alarm (the creak). We can even compare it to those old libraries or clubs with a secret knock or password for entry. If you know it, you get in quietly; if not, you make a noticeable splash.

Some important terms and concepts here for a junior developer or anyone new to this humor:

  • AlgorithmDesign: This refers to the way we formulate a step-by-step solution to a problem. In the meme, the problem is “only squeak for strangers,” and the solution is designing an algorithmic rule involving a squeaky board and a pricing penalty. It’s algorithm design with a twist of creativity (and humor).
  • UX (User Experience): This usually means how a user interacts with and feels about a product or system. The meme calls it “premium UX for frontier saloon access control” sarcastically – as if this sneaky floorboard trick is a high-end user experience feature for an old west bar’s door policy. In reality, charging newcomers extra for stepping wrong is a terrible user experience if you think about it! But that exaggeration is the joke. It’s highlighting how overly engineered solutions can be HumanVsMachine in nature: treating humans like predictable parts of a system.
  • Design Patterns / Architecture: In software, design patterns are typical solutions to common problems. Here we see a kind of pattern: using a known quirk (squeaky plank) plus a rule to achieve a goal. It’s not a formal software design pattern, but it rhymes with things like an Observer pattern (the floorboard “notifies” the owner when a new person arrives) or a simple state-check. The architecture of this solution involves an extra component (the squeaky board rule) in the “system” of the saloon.
  • Edge Case Handling: An edge case means something that happens rarely or under special conditions. A “mysterious stranger” walking into a bar could be considered an edge case scenario if most patrons are regular locals. Instead of ignoring it, the owner is fixated on handling that specifically. The solution is very much an edge-case–driven design: it adds complexity mainly to deal with the stranger scenario. This is humorous to developers because we typically try to keep things simple and not add a whole new subsystem just for one odd case... unless someone explicitly demands it, as here.
  • Requirements Ambiguity: The original request is a bit whimsical and unclear on implementation – it’s a requirement that sounds straightforward in words but is almost paradoxical in reality. Developers often face this kind of thing where a client or boss says “I want X to do Y only under Z conditions,” and we have to figure out what that really entails. The carpenter’s confused response (“...what”) is exactly how it feels when you get a spec that doesn’t make immediate sense physically or logically. The Tumblr user’s proposed solution is like when an engineer takes that weird requirement and says, “Okay, we can hack something together to approximate that.” It’s a form of TechnicalSatire because it exaggerates how literal and complex we might get to satisfy a request.

Overall, for someone newer to coding or tech, this meme is a funny RealWorldAnalogies lesson. It shows how a programmer’s brain might approach a silly real-life problem: by turning it into a set of rules (an algorithm) with a clear if-then outcome. The floorboards and bar scenario is just a metaphorical stage. The takeaway is that sometimes, solving a problem in tech (or life) can get comically complicated if the requirement is oddly specific. And that contrast – between a normal person’s approach (the poor carpenter thinking “huh?”) and the programmer’s convoluted rule-based solution – is what makes it relatable and funny. It’s a little nudge saying, “hey, this is how engineers sometimes think differently, turning even a creaky floor into a logical puzzle!”

Level 3: If Stranger Then Squeak

For seasoned developers, this scenario is instantly recognizable as a tongue-in-cheek take on absurd product requirements and clever hacks to fulfill them. The saloon owner’s request is essentially a requirements ambiguity nightmare (“make the floor quiet for regulars but noisy for strangers”). Any experienced engineer reading that spec would do exactly what the carpenter does in the meme: pause in utter confusion, ...what. It sounds like an impossible feature – how could floorboards magically know who’s a “mysterious stranger”? This is where the humor kicks in for a senior dev audience: we’ve all had a stakeholder or manager who asks for quasi-magical behavior in a system (“Can’t you just make the app do X only under very specific conditions Y, which I can’t really define?”). It’s TechnicalSatire of real-life software demands, where the simplest piece of hardware (a plank of wood, akin to a basic code module) is expected to implement a complex conditional logic based on user identity.

In the meme, a Tumblr user’s reply steps in with a very developer-like mindset: solve the unbounded problem with a clever bounded solution. They propose a concrete algorithm design to meet the requirement: deliberately include one known squeaky floorboard and tell all the regular customers that stepping on it will cost them an extra 10% on their first drink. Now we have effectively a real-world if/else clause:

Saloon Owner: "Floorboards shouldn’t creak for regular patrons, but do creak when a mysterious stranger walks in."
Carpenter (channeling developer disbelief): "...what"

Instead of literal magic floorboards, the solution introduces a design pattern of behavior modification: regular patrons (who know the rule) will actively avoid that board (so no creak for them), but a newcomer will unknowingly step on it and squeak! There’s our mysterious-stranger alarm! The first drink penalty is the incentive ensuring compliance – it’s essentially a quirky incentive-driven UX hack. This reads just like a snippet of program logic that handles an edge case:

# Pseudocode for the saloon's squeaky-floorboard algorithm
def on_enter_saloon(visitor):
    if visitor in regular_customers:
        floor.squeak(enabled=False)   # Regulars avoid the squeaky board
    else:
        floor.squeak(enabled=True)    # Stranger steps on the squeaky board -> creak!
        visitor.first_drink.price *= 1.10  # 10% extra charge for the newcomer

This little chunk of logic would make any engineer smirk, because it’s applying a computational approach to a Wild West tavern scenario. It’s as if the saloon has a built-in function to differentiate user roles. The regulars effectively have a “login token” (knowledge of the squeaky plank rule) so they bypass the noisy trigger, while new users lack that token and get flagged (like an access control mechanism in a system). In architecture terms, the floorboard is acting like a sensor and an event trigger – a primitive observer pattern where the environment “notifies” the bartender of a newcomer via a squeak event. It’s also similar to a strategy pattern in real life: two different strategies for moving across the entrance – experienced users choose a path around the squeaky spot (silent strategy), inexperienced users walk straight in (noisy strategy).

The humor for veteran developers also comes from recognizing DesignTradeoffs and edge-case thinking. The proposed algorithm does achieve the requirement (floor only creaks for strangers), but at what cost? We’ve introduced a whole new subsystem of rules and social engineering! Regulars must be educated about the plank (documentation/training overhead), newcomers might feel tricked or unwelcome (poor UX for first-time users – literally a premium UX fee!). It’s a classic engineering absurdity: solving a problem by adding a layer of complexity that creates its own quirks. This is highly relatable EngineeringAbsurdity – in software, we often witness a simple feature balloon into a complex system handling endless special cases. Seasoned devs also chuckle at the RelatableHumor of the situation: how many times have we jokingly “written an algorithm for human behavior” in our head when trying to explain user patterns or weird client requirements? The Tumblr user being called out for doing exactly that is the punchline. It playfully calls us robots for thinking in terms of logical rules and incentives. Indeed, the reply “Did… did you just write an algorithm for human behavior?” is something developers might hear if they over-engineer a solution to what outsiders see as a simple problem. And truth be told, we find that hilarious and a bit proud – because who else would come up with a saloon edge-case handling solution so elegantly bizarre?

In summary, at the senior level, this meme is a perfect storm of software engineering tropes: an unclear requirement turned into a hyper-specific rule, an AlgorithmHumor solution that treats people like input to a function, and the wry acknowledgment that yes, this is TechnicalSatire of how we solve problems. It underscores the divide between normal folks (the carpenter’s bafflement) and devs (the Tumblr user’s deadpan logical plan). It’s funny because it rings true – we’ve all inserted a metaphorical “squeaky floorboard” in our code or processes to catch those one-off cases. The squeaky-floorboard algorithm might be a joke, but it’s one that seasoned engineers recognize as not too far off from reality when quirky requirements come down the pipeline.

Level 4: Mechanism Design in the Wild West

At the most theoretical level, this meme showcases algorithmic thinking and incentive design applied to human behavior in a physical setting. In the realm of computer science and economics, this approach resembles mechanism design – a branch of game theory where you construct rules and incentives to guide participants toward a desired outcome. Here, the saloon owner’s absurd request (“make the floorboards creak only for strangers, not regulars”) is essentially a behavioral algorithm problem: how can the environment distinguish between known and unknown patrons? The proposed solution turns out to be an ingenious real-world implementation of a conditional algorithm using incentives. By intentionally installing one squeaky floorboard and attaching a cost penalty to stepping on it, the saloon creates an incentive-driven detector. Regular patrons, aware of the rule, will rationally avoid that board to save money, while newcomers—lacking that knowledge—will step on it and trigger the squeak (and a 10% surcharge on their first drink). This is a classic example of exploiting information asymmetry: one group (regulars) has information that the other group (strangers) does not, and the system leverages that gap to differentiate them.

From a CS fundamentals perspective, we can liken the squeaky board to a sentinel value or flag in an algorithm, a deliberate trigger that signals a certain condition. It’s comparable to a security honeypot in computing: a decoy vulnerability or fake server that only an unwary or malicious actor would interact with, thereby revealing themselves. In this saloon, the squeaky plank is a physical honeypot for newcomers. The design ensures a form of access control by behavior: only those unfamiliar with the environment trip the “alarm.” This nods to the concept of user state in software architecture—here the user’s state (“regular” vs “new”) is inferred through an action. In more abstract terms, the saloon has implemented a rudimentary if-else decision tree in the real world, complete with a financial feedback loop (a price penalty as a deterrent) to influence behavior.

What’s remarkable is how this solution finds a Nash equilibrium-like stability: given the rule, the best strategy for regulars is to avoid the squeaky plank (no extra fee), and the likely outcome for uninformed strangers is to step on it (revealing themselves). Over time, even strangers would learn, converting into informed regulars – the algorithm naturally updates its “database” of who knows the rule. This is analogous to how adaptive systems or machine learning models update knowledge over time, or how CAPTCHA challenges differentiate humans from bots based on who can solve them (except here it’s who can avoid the squeak). In essence, the meme humorously highlights a deep concept: using a designed incentive in an environment to sort inputs into categories – a mix of human factors engineering and algorithmic logic. It’s a premium frontier UX trick that borders on a social experiment, shining light on how DesignPatterns_Architecture and CS_Fundamentals can intersect even in a cowboy saloon. The result is a satirical yet insightful example of RealWorldAnalogies and EngineeringAbsurdity – turning floorboards into a decision-making circuit and patrons into actors following an algorithm without even realizing it.

Description

A screenshot of a social media thread that starts with a tweet from user Abbie (@AbbieEvansXO). The tweet presents a hypothetical, absurd requirement: '[Old west saloon owner]: make it so the floorboards don't creak when regular patrons walk in but do creak when a mysterious stranger walks in'. This is followed by the confused response, 'Carpenter: ...what'. Below the tweet, a Tumblr user named 'roboticsappreciationsociety' provides a clever, algorithmic solution: 'What if you intentionally put in one squeaky floorboard and tell your regulars that if they squeak it, their first drink costs 10% extra, then only new people who don't know the rule will step on it and familiars will avoid it.' A final comment from 'onlymollygibson' marvels, 'Did... did you just write an algorithm for human behavior? Because that is exactly what I would expect from a robot appreciation Tumblr.' The meme resonates deeply with software engineers, as the saloon owner's request is a perfect metaphor for the vague, context-dependent, and seemingly impossible requirements they often receive from clients or stakeholders. The proposed solution is celebrated as a prime example of computational thinking applied to a social problem - defining a system with clear rules and incentives to manipulate user behavior to achieve a specific outcome

Comments

7
Anonymous ★ Top Pick The product owner's user story: 'As a user, I want the system to read my mind.' The engineer's implementation: a single, unlabeled button that, when clicked, adds a random item to the cart and charges the credit card. It's not what they wanted, but it's what they described
  1. Anonymous ★ Top Pick

    The product owner's user story: 'As a user, I want the system to read my mind.' The engineer's implementation: a single, unlabeled button that, when clicked, adds a random item to the cart and charges the credit card. It's not what they wanted, but it's what they described

  2. Anonymous

    Some call it a creaky plank; AWS would call it an event-driven onboarding pipeline and charge you per stranger

  3. Anonymous

    When you realize the Old West saloon owner invented user segmentation, A/B testing, and dynamic pricing 150 years before we started calling it "data-driven decision making" and charging enterprises $500k for the same insight

  4. Anonymous

    This is essentially implementing a stateful authentication system where the 'squeaky floorboard' acts as a honeypot for unauthorized users. The regulars have the shared secret (knowledge of the penalty), creating a zero-trust architecture where behavior, not credentials, determines access level. It's OAuth for saloons - except instead of tokens, you're trading 10% of your whiskey budget for stepping on the wrong board. The real genius? The system is self-documenting through economic incentives, which is more than we can say for most legacy codebases

  5. Anonymous

    Who needs RLHF when a 10% drink upcharge trains humans faster than any LLM?

  6. Anonymous

    Stakeholder asks for “silent to regulars, loud to unknowns” - translation: perfect anomaly detection with no training data - so we shipped v1 with a single squeaky feature flag and a 10% surcharge: RBAC on wood

  7. Anonymous

    Old West product spec: implement anomaly detection via a squeaky-floor honeypot with incentive‑tuned thresholds - aka a human‑in‑the‑loop IDS that nails cold‑start detection

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