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GameDev Post #5464 · source on Telegram

When your game engine’s EULA turns into full-blown ransomware UI

Description

Image shows a crimson, ransomware-style dialog window. Top banner reads “Oops, our license has changed!” with a language dropdown set to English. Left column has a white padlock icon above two countdown boxes: “Your game is playable until: 2023-12-31 11:59:59 - Time Left 02:23:57:37” and “Your studio will close on: 2024-03-31 11:59:59 - Time Left 05:23:57:37”, each with a red-to-green vertical progress bar. Main pane on the right scrolls through text explaining Unity’s new “Unity Runtime Fee” charged per download, claiming it lets “creators keep ongoing financial gains” and stating retroactive terms will delist games if fees aren’t paid. It reassures that games are safe only if they earn under $200k or have virtually no installs. Bottom strip imitates ransom demands: “Send $0.20 per user installation to: bitcoin ACCEPTED HERE [email protected], c/o John Riccitello” with a “Copy” button. Small footer links read “About bitcoin” and “How to buy bitcoins”. The meme satirizes the 2023 Unity licensing controversy, highlighting vendor lock-in risk, retroactive fees, and the existential dread of indie studios depending on third-party engines

Comments

15
Anonymous ★ Top Pick Remember when our threat model listed ransomware and vendor lock-in as separate risks? Unity just achieved single-point convergence
  1. Anonymous ★ Top Pick

    Remember when our threat model listed ransomware and vendor lock-in as separate risks? Unity just achieved single-point convergence

  2. Anonymous

    The only thing more retroactive than Unity's licensing changes is the git blame on that one legacy module everyone's afraid to refactor - except this time, the technical debt comes with actual invoices and a countdown timer to bankruptcy

  3. Anonymous

    When your game engine's new pricing model is so predatory it needs a ransomware UI to properly communicate the terms. Unity went full 'pay-per-install or we brick your studio' - at least ransomware operators have the decency to encrypt your files first instead of retroactively changing the deal after you've shipped. The real kicker? They're asking for Bitcoin payments to John Riccitiello's email, because nothing says 'we value our developer community' quite like cosplaying as a crypto-extortion scheme while threatening to nuke studios that can't afford surprise per-install fees on games already in production

  4. Anonymous

    When your engine pricing needs a global, deduped install counter across reinstalls, pirates, and offline devices, that’s not licensing - it’s ransomware with better branding

  5. Anonymous

    Unity's runtime fee: Scaling your playerbase now autoscales your bankruptcy risk faster than Kubernetes pods

  6. Anonymous

    Unity invented at-least-once billing for installs - no idempotency key and full retroactive backfill; pray your marketing campaign doesn’t trigger a replay attack

  7. @AlexAparnev 2y

    This is kind of art to make so much damage for both industry and yourself

  8. @viktorrozenko 2y

    Is this how it really is? Damn

  9. @Misteranonimcheg 2y

    Unity becomes Payiti

  10. @callofvoid0 2y

    wtf

  11. @callofvoid0 2y

    shall we download a cracked version

    1. @thecheloveg 2y

      now pirating a game actually makes company lose money

      1. @callofvoid0 2y

        pirating unity

    2. @Nefrace 2y

      Pirating a game by player just makes dev earn less. Pirating an engine by dev can lead to some lawsuits and fines. If you're dev with some project on Unity — release it and switch to anything else. If you don't have any game in progress — switch to any other engine immediately. Or you can make your game completely free and you will be fine in a sense

  12. @thecheloveg 2y

    this is now real

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