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GameDev Post #7691 · source on Telegram

Three Years of Crunch for Death Threats and 30% on Steam

Description

A meme using the exhausted father character from the stop-motion film Coraline: a gaunt, hollow-eyed man with glasses slipping down his nose, wearing a 'Michigan State' sweater, slumped at a desk in front of an old CRT monitor under a swing-arm lamp, with a coffee cup beside the keyboard. The caption above reads: 'game developers working 16-hour days for 3 years just to get death threats from 12-year-olds and a 30% rating on steam'. The image skewers game industry crunch culture - years of brutal overtime rewarded not with gratitude but with toxic community backlash and a 'Mostly Negative' Steam review score

Comments

16
Anonymous ★ Top Pick Three years of crunch compressed into one Steam review: 'refunded at 1.9 hours.'
  1. Anonymous ★ Top Pick

    Three years of crunch compressed into one Steam review: 'refunded at 1.9 hours.'

  2. Anonymous

    They hit the 16 ms frame budget by moving every overrun into the human sleep budget.

  3. @TheFloofyFloof 6mo

    when you join a game company founded through kickstarter thats run by a ceo with no experience

    1. @chupasaurus 6mo

      How about a game company founded through kickstarter because their previous one made mobile games and ran out of money? That's Everspace by Rockfish Games.

      1. @NickNirus 6mo

        that's a pretty good game

        1. @chupasaurus 6mo

          2, there's a sequel.

  4. @paranoidPhantom 6mo

    Just to work on hlx that won’t come out

  5. @amo_amo_amo 6mo

    "working 16-hour days to make the game as gay and diverse as possible"

    1. dev_meme 6mo

      These either take 25-hour days for years in corpos or a few hours of vibe coding, steam is diverse in its own indie ways these days > See "house of detention" or anything tagged as mature content

    2. @itsTyrion 6mo

      seems good to me? 👀

  6. @azizhakberdiev 6mo

    shouldn't have promised them robux if you play the game

  7. @polyduekes 6mo

    tbh most game devs have no choice to choose the game design shown to users,they just have to go with what the shitheads in marketing and stakeholders decide

  8. @kingJohnM 6mo

    It is not that serious. It is just a game. That mentality has cost many airheads on the front lines because they falsely thought it is a game.

    1. @SamsonovAnton 6mo

      Not that serious? Just a game?

      1. @RiedleroD 6mo

        he's not called kill bates for nothing 😔 rip beve stallmer

  9. @GorgeousGorger 6mo

    Well, don't make shitty games

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