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Zuckerberg introduces the Metaverse's first permadeath feature
AR VR Post #3970, on Nov 24, 2021 in TG

Zuckerberg introduces the Metaverse's first permadeath feature

Description

This image is a screenshot of Meta CEO Mark Zuckerberg from a presentation, likely the announcement of the Facebook rebrand to Meta. He is standing in a carefully arranged room with wooden shelves holding books and picture frames. A bottle of Sweet Baby Ray's barbecue sauce is famously visible on a shelf behind him. Subtitles at the bottom of the screen read, "If you die in the metaverse, you die in real life." This quote is a direct, well-known reference to the premise of the anime series 'Sword Art Online' (SAO), where players of a virtual reality game face real-world death if their in-game character dies. The humor arises from the absurd and dystopian gravity of the SAO quote being applied to Meta's then-nascent and somewhat cartoonish metaverse, satirizing the immense hype and corporate vision for a technology that was still in its early stages. It mocks the attempt to create high-stakes importance for a virtual world that was widely perceived with skepticism by the tech community

Comments

15
Anonymous ★ Top Pick The most unrealistic part of this isn't dying in the metaverse, it's assuming the metaverse will have a high enough uptime to let you die in the first place
  1. Anonymous ★ Top Pick

    The most unrealistic part of this isn't dying in the metaverse, it's assuming the metaverse will have a high enough uptime to let you die in the first place

  2. Anonymous

    Metaverse v1.0 release notes: enabled strong consistency between avatar and operator - any SEV-0 now pages both the SRE and the paramedic

  3. Anonymous

    After spending $46 billion on the metaverse, Meta finally achieved feature parity with Second Life circa 2003 - except now with enterprise-grade latency issues and the added bonus of motion sickness at 90Hz

  4. Anonymous

    Ah yes, the classic 'Sword Art Online' architecture pattern - where your VR platform's error handling strategy is literally fatal. I'm sure the incident response runbook for 'user died in metaverse' will be fascinating: 'Step 1: Check if user is still breathing. Step 2: If not, escalate to legal team.' Nothing says 'production-ready' quite like a system where a segfault can trigger actual cardiac arrest. At least we finally found a use case where 'this bug is killing me' isn't just hyperbole - it's a legitimate P0 ticket

  5. Anonymous

    Who shipped the metaverse with cross-domain fault isolation disabled so 'user.death' is a strongly consistent event replicated to the IRL cluster - hope the idempotency key isn’t a tombstone

  6. Anonymous

    Zuck's metaverse: where shader bugs don't just crash your app - they end your life

  7. Anonymous

    Someone wired the avatar service to the human service with a synchronous call - please put a circuit breaker in front of Mortality and make 'death' a soft delete

  8. @spiritualattunement 4y

    0_0

  9. @Winklnix 4y

    Wow wow, Take it easy! Bring the banch back!

  10. @RiedleroD 4y

    that's why there's an automated 25 PS spearhead in all of our new headsets, for maximum realism.* And the best Part? It's free** and you will be ours, so your wallet will buy what we say be freed up to do ████ ███ and other græt things. *werenotresponsibleforanyharmtoourusersoranyotherentitiesuserswillbeheldresponsibleforanyactionsofourproducts **comeswithmandatorymeta®brainimplant©

  11. @EpsilonKu 4y

    Here SAO again

    1. @sylfn 4y

      waiting for Kayaba Akihiko?

  12. Deleted Account 4y

    (с) Morgana

  13. @asset_dev 4y

    ohh gosh

  14. @QutePoet 4y

    Say you are ready for withdrawal.

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