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AR VR Post #5857 · source on Telegram

Apple's $3500 Headset: The Ultimate '90s NPC Simulator

Description

A screenshot of a tweet from Tom Warren (@tomwarren), a well-known tech journalist. The tweet reads, 'Apple's $3,500 Vision Pro headset turns everyone into a '90s NPC on FaceTime calls 😂'. Below the text are two side-by-side images taken from video reviews. The images show the digital 'Personas' created by the Apple Vision Pro for FaceTime calls. These avatars appear as slightly blurry, computer-generated floating heads and torsos within semi-transparent rounded rectangles. The lighting and texture give them an artificial, slightly unnerving look, characteristic of the 'uncanny valley.' The watermarks credit Marques Brownlee (MKBHD) and Joanna Stern / Wall Street Journal as the sources. The meme humorously critiques the graphical fidelity of this key feature on a very expensive, cutting-edge piece of hardware, comparing the result to the non-player characters (NPCs) found in 1990s video games, which are known for their primitive, low-polygon graphics

Comments

21
Anonymous ★ Top Pick For $3500, the Vision Pro's 'Persona' feature successfully solves the uncanny valley problem by landing you squarely in the '90s video game cutscene valley instead
  1. Anonymous ★ Top Pick

    For $3500, the Vision Pro's 'Persona' feature successfully solves the uncanny valley problem by landing you squarely in the '90s video game cutscene valley instead

  2. Anonymous

    Nothing like spending $3.5k on spatial computing just to rediscover that real-time volumetric video still renders at ‘Quake II-quality’ when the network budget is the real boss fight

  3. Anonymous

    After 20 years of optimizing video codecs and building ML models for facial recognition, we've finally achieved the dream: making $3,500 hardware that renders humans with the same emotional range as a Goldeneye 64 guard who just noticed you're not supposed to be in the facility

  4. Anonymous

    When your $3,500 spatial computing headset renders you with worse fidelity than a PlayStation 2 character, you've successfully achieved what we call 'negative ROI on polygon count.' It's the hardware equivalent of spending six sprints building a microservice architecture only to discover your monolith had better latency - except here, Apple shipped the technical debt as a feature and called it 'Persona.'

  5. Anonymous

    Vision Pro Personas are the CAP theorem for faces: realism, low latency, and battery life - pick two; v1 partitioned realism

  6. Anonymous

    Two chips (M2 + R1) and a Neural Engine later, and my face still compiles to PS1-era geometry - guess that’s the cost of meeting the motion‑to‑photon SLO

  7. Anonymous

    Vision Pro Personas: Apple's genius optimization - zero facial meshes for sub-1ms latency, at the cost of looking like a Quake 1 reject texture

  8. @callofvoid0 2y

    Door Kickers 2 operator avatars

  9. @jor_ban 2y

    explain this person that games back in 90s looked like this

    1. @andrewpey 2y

      it’s 80s

  10. @jor_ban 2y

    thats remake, here is original

    1. @callofvoid0 2y

      don't blame the devs they had to calculate normals and vertices on cpu

  11. @TheUnstupidOne 2y

    he's not wrong but that's like mid-2000s territory. Maybe Oblivion or something

  12. @CcxCZ 2y

    Honestly, it is reminiscent of that time you got prerendered box art and maybe cutscenes - but the game itself could handle like 250 triangles at a time.

  13. @AmindaEU 2y

    '90s? don't modern games also give those boxes?

    1. @CcxCZ 2y

      https://yt.cdaut.de/watch?v=NsL32y--h00 This is exactly what I mean. Around the Y2k the difference was really striking. And the renders looked kinda like those faces.

      1. @AmindaEU 2y

        thanks for the huge flashing, really helps with my headache /s 🥺

      2. @CcxCZ 2y

        https://yt.cdaut.de/watch?v=JMe0XeWI1zo Another example

  14. @azizhakberdiev 2y

    not quite 90s, but more like early 00s, even in late 00s (ig after 2005) games with high quality visuals started emerging. Spare me if I'm wrong

    1. @Bitals 2y

      Spar me if you're right.

  15. @RiedleroD 2y

    lmao exactly what I was thinking of when I saw that meme XD

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