The Tower of Hanoi: A Simple Toy That Traumatizes Programmers and Breaks AI
Why is this AI ML meme funny?
Level 1: Simple Puzzle Stumps Robot
Imagine you have a little puzzle game for kids: say a set of different sized rings that you stack on pegs. To most people, it’s just a cute toy – something you might give a 5-year-old to play with. Now, picture a super-smart robot brain that can usually do all sorts of impressive things (it can talk, it can answer questions, even write stories). You ask this robot to explain how to solve the ring puzzle step by step. Sounds easy, right? It’s a kids’ game after all! But surprise – the robot gets all mixed up and starts “panicking” halfway through. It’s as if the robot suddenly can’t handle this simple task and just freaks out.
That scenario is exactly what this meme is joking about. In the first part, everyone sees the toy and says, “Eh, it’s for kids, no big deal.” In the second part, the programmers (the people who write code) are shown with huge shocked eyes because they know something: this toy has a trick to it. There’s a special way you have to move the rings, and it’s actually a little bit tricky to figure out the first time. They’re kind of laughing nervously because it reminds them of when they learned about it and thought “Whoa, this is harder than it looks!”
But the funniest part is the third panel with the AI (the artificial intelligence). Instead of being super-calm and smart about it, the AI is depicted as a screaming, red-faced character as it fails miserably at solving the puzzle. It’s like the meme is saying: even this high-tech brain can’t do a child’s puzzle without losing it! That’s a goofy and ironic situation. We generally expect a powerful AI to excel at math and logic, yet here it is being beaten by a toy.
Think of it like asking a genius to do something really simple, like place colored cups in order, and then watching them get it wrong and throw a tantrum – it’s unexpected and silly. The meme makes us laugh because the roles are reversed compared to what you’d think: the simple toy is causing an ultra-smart machine to have a meltdown. Even the programmers, who usually deal with very complex problems, are like, “Yup, that puzzle can be sneaky!” So everyone can kind of point and laugh at the poor AI in this scenario.
In plain terms: the joke shows that sometimes things that appear easy (like a kids’ game) have hidden challenges, and even a smart computer can mess them up. It’s funny and a bit comforting – humans figured out this little puzzle a long time ago, and the big bad AI still can’t get it right. So the mighty robot overloard is not so almighty after all, and we can all share a chuckle about it.
Level 2: Kids’ Toy, Coding Puzzle
The meme centers on the Tower of Hanoi puzzle – a simple-looking toy that’s actually a well-known brain teaser in computer science. In the first panel, we see the classic setup: three vertical pegs mounted on a base, and a stack of colored wooden discs on one of the pegs. It’s something you might find in a preschool: children stack the rings by size, usually just for fun or to learn sizes and colors. The text says “Everyone: it’s a game for kids”, and that captures how most people view it. On the surface, you wouldn’t think there’s anything more to it than a toddler’s toy.
However, what the second panel (“Programmers:”) hints at is that this innocuous toy is also a famous puzzle with a specific rule set: you must move all the discs from one peg to another peg, one disc at a time, and you can never place a larger disc on top of a smaller disc. Those simple rules drastically change the game. It’s no longer just random stacking; it’s a challenge that requires thought and planning. For example, if you have 3 discs (small, medium, large) initially stacked on the left peg, the goal is to move the entire stack to, say, the right peg. You can’t move more than one disc at once, and you can never put, say, the large disc on top of a smaller one. So you can’t just lift the whole stack — you have to move disc by disc in a clever order. The optimal solution for 3 discs happens to be 7 moves. With 4 discs, it’s 15 moves. The number of moves grows fast as you add more discs (doubling each time, minus one). This is why what seems like a child’s plaything can become a serious puzzle if you increase the number of discs.
Computer Science 101: In programming, Tower of Hanoi is almost always brought up when learning about recursion. Recursion is a technique where a function calls itself to solve a problem. It’s like breaking a task into a smaller version of the same task. Tower of Hanoi is a textbook example: to move n discs, you first recursively move n-1 of them out of the way, then move the largest disc, then recursively move the n-1 smaller ones on top of the big disc at the new location. If you’re a new programmer, that idea of a function that calls itself to solve sub-parts can be puzzling (pun intended!). The meme’s wide-eyed dog for “Programmers” is a humorous way of saying “whoa, this blew my mind when I first saw it.” Many of us vividly remember writing a solveHanoi(n, from, to, spare) function as a beginner and finally understanding what recursion really means. In fact, Tower of Hanoi is so reliably used as a recursion teaching tool that seeing the toy instantly triggers that association for developers. It’s a rite-of-passage puzzle – once you figure it out, you feel a little proud, like you’ve unlocked a new programming skill.
Now onto the “AI:” part. The meme isn’t just about the puzzle itself; it’s highlighting a specific quirk (and failure) of modern AI, specifically Large Language Models (LLMs). LLMs are those AIs like GPT-4, ChatGPT, Google’s LaMDA, etc., which are trained on massive amounts of text and can generate surprisingly human-like responses and prose. They’re behind chatbots, code assistants, and many new AI features. They’re generally very impressive at sounding intelligent. However, one thing they’re not great at is performing long, multi-step logical reasoning with absolute accuracy. They tend to do “next token prediction” – basically guessing the next word or step that should come in a sequence based on patterns they learned from data. This works amazingly well for tasks like writing an essay or answering a question, where a little creativity or minor mistakes aren’t a big deal. But for something like Tower of Hanoi, every step has to be correct. It’s a strict logical sequence. One wrong move in the sequence ruins the solution (you might put a big disc on a small disc by mistake, which breaks the rules).
The text under “AI:” in the meme describes an experiment: Apple’s researchers tested leading LLMs on the Tower of Hanoi puzzle. They asked the AI models to produce the solution (the sequence of moves) for larger and larger numbers of discs. The findings were pretty stark:
- With up to 5 or 6 discs, the AIs could often get the sequence mostly right (those are shorter puzzles, so fewer chances to mess up).
- By 7 discs, the AIs were faltering – they got less than 80% of those sequences completely correct. That means in many cases the AI would make a mistake partway through the 7-disc solution.
- At 8 discs, the AIs almost never succeeded. They would inevitably produce an incorrect move or lose track before completing all the steps. In other words, no AI could reliably solve the 8-disc Tower of Hanoi via pure reasoning in text.
For context, solving a 7-disc Tower of Hanoi puzzle means outputting 127 moves in the correct order. 8 discs means 255 moves. A human programmer could write a little program to list those moves easily, and a computer would execute it flawlessly. But the AI model, which doesn’t really have a built-in notion of “state” or a scratch pad, has to juggle all those move relationships in its head. It’s tough! Imagine if you tried to write down instructions for 250+ steps of something from memory – you’d probably slip up too. The AI is essentially doing that: generating a long sequence from what it remembers/knows without a reliable mechanism to double-check each move against an actual game state.
The researchers even tried to help the AI by giving it the known solution strategy. Think of it like telling the AI, “Here’s how you solve it: do X, then Y, then Z, and repeat that pattern.” Even with that, the AI models often went off track. They might start correctly and then somewhere in the middle do an illegal move, or repeat a move, etc. This indicates that the AI isn’t truly understanding the logic; it’s just trying to mimic the pattern and sometimes the mimicry fails. This kind of problem is known in AI circles as an algorithmic reasoning limit of these models. They’re not executing code, and they don’t have a logical brain – they have a statistical brain. So they can get the gist of a pattern, but maintaining perfect consistency over a long sequence is really hard for them.
Now, why is all this funny in the context of the meme? It’s the contrast:
- We have a kids’ toy that seemingly anyone can play with.
- We have programmers who treat it as a serious puzzle (because they know the hidden complexity).
- And then we have a super-advanced AI which you’d think could handle a puzzle (since it can do so many impressive things)… absolutely failing and metaphorically throwing a fit.
The last image (the red screaming humanoid figure) is an exaggerated depiction of the AI’s “mental state” after trying this puzzle. It’s like the AI had an existential crisis or a tantrum because it couldn’t compute the answer. Of course, AIs don’t literally scream, but the meme exaggerates it for effect – it personifies the AI as this being that just had a breakdown. This is funny because we don’t expect a high-tech AI to “panic” over a toy problem, yet in a sense, it did fail really hard on it. It’s a bit of machine learning humor (ML humor) to see the mighty AI brought low by something so seemingly trivial.
For those learning about this, the takeaway is:
- Tower of Hanoi – a simple-looking puzzle that is actually a classic example in algorithms (specifically recursion). It’s a great demonstration of how quickly complexity grows.
- Programmers vs Everyone – developers often see hidden complexity in problems that others think are simple, because they’ve been trained to spot the logical structure under the hood. The meme pokes fun at that: devs dramatize a kids’ game into a big deal (wide-eyed in awe).
- AI’s limits – Large Language Models are powerful, but they have known blind spots. They’re not actually doing step-by-step reasoning like running a program; they often fake it by regurgitating patterns. So for tasks like planning a long sequence with strict rules, they can fail. The meme uses that fact as the punchline: the AI essentially blows a fuse trying to do what a short recursive program or a well-taught human could do.
All those context tags like kids_toy_vs_algorithm and disc_count_eight_limit boil down to this contrast between something straightforward and playful vs. the serious logical complexity underneath. The “8 discs” specifically is called out because, in these experiments, going from 7 to 8 discs was the breaking point for the AI. It’s like the straw that broke the camel’s back. That detail might seem random, but if you know the background, it’s highlighting just how laughably low that bar is for an AI. Eight discs isn’t a lot – a human can solve that with patience, and any standard code can handle it instantly – so seeing an AI model fail there is a bit of a geeky joke. It emphasizes that current AI, for all its machine learning prowess, can still utterly fail at a straightforward algorithm that a student learns in first-year CS. And that juxtaposition is pure gold for humor in the developer and AI community.
Level 3: Recursion Rite-of-Passage
For many programmers, Tower of Hanoi is a nostalgic and slightly traumatic memory from their early coding days. It’s the quintessential recursion teaching tool. You’ll find it in textbooks, CS courses, even coding interviews. On the surface, it’s just three pegs and some colorful disks – something you might see in a kindergarten. But ask any developer who’s encountered it: this “kids’ game” is a sneaky introduction to the mind-bending world of recursive algorithms. The meme sets this up perfectly. The first panel shows the toy with the caption “Everyone: it’s a game for kids,” capturing how a layperson views it: a simple plaything, maybe a test of a child’s dexterity or patience.
Then comes “Programmers:” and that image of a wide-eyed chihuahua looking absolutely alarmed. It’s a humorous exaggeration of how developers feel when they recognize the puzzle. Why the big eyes? Because every coder remembers grappling with the logic the first time. The dog’s expression says, “Wait… I know this! This is that puzzle that kept me up all night until I figured out the pattern!” It’s equal parts fear, respect, and fascination. We’ve all been that chihuahua, watching an instructor move those disks and thinking “How on earth is this supposed to work?” — until the recursive solution clicks. Once you get it, it’s beautiful and simple. But before that “aha” moment, Tower of Hanoi can make a newbie feel like their brain is tied in knots. The meme humorously implies that programmers revere this toy as something more profound than it appears. It’s a rite-of-passage in learning to think recursively. You conquer it, and suddenly recursion (and by extension, a whole class of algorithmic thinking) makes more sense. There’s even a bit of PTSD/flashes of past trauma in that chihuahua’s stare: perhaps recalling a stack overflow crash when a base case was forgotten, or the countless printouts of “Move disc…” while debugging. In short, developers don’t see a baby toy – we see an algorithmic challenge and a fond (if slightly nerve-wracking) memory of learning something fundamental.
Now, the real punchline: “AI:”, followed by a block of text and then a red screaming figure. This is where the meme vaults from an inside programming joke to a sharp commentary on modern AI. By now, everyone’s heard how advanced AI (especially large language models) can do all sorts of smart things – write code, pass exams, you name it. So, it’s inherently funny (and telling) to see that when it comes to this little puzzle, the AI basically loses its mind. The text in that panel is referencing an actual finding: Apple’s machine learning research team recently evaluated cutting-edge generative models on the Tower of Hanoi. And the results were… let’s say humbling for the AI. The quote calls it “truly embarrassing that LLMs cannot reliably solve Hanoi.” And that’s from experts! They discovered these models struggle to plan out even 7 moves (discs) consistently, and with 8 discs they essentially fail completely. To a seasoned developer, that statistic is almost comical. We’re thinking, “Seriously? An AI that can auto-complete my code and explain quantum physics can’t systematically move 8 little discs in order?” It’s a classic AI humor moment – exposing how these supposedly intelligent systems can flop at basic CS fundamentals tasks that any undergrad with a few lines of code can solve perfectly. It’s the kind of thing that makes engineers smirk and say, “Yep, AI still has a lot to learn.”
Why is it so funny (and intriguing) to us? Because it highlights the difference between knowing and understanding. A programmer understands the Tower of Hanoi by understanding recursion; we can apply the logic to 3, 4, or 20 discs – it’s just a loop in our code or an extra stack frame in recursion. But an LLM knows about Tower of Hanoi only by what it’s seen in text, which might include partial examples or descriptions. The meme exposes that gap. It’s a bit of a reality check on the AI hype. We have this running joke in the community about AI models confidently producing wrong answers (we even call it “hallucination” when an AI makes stuff up). Here, the AI isn’t just hallucinating a random fact – it’s failing a pure logic test. That’s somehow even funnier and more absurd. It’s like asking a genius savant to count to 100 and watching them mess up halfway. Part of you facepalms, but part of you finds it darkly humorous.
The final panel’s screaming, red, distorted face is meme shorthand for “total meltdown” or “existential crisis.” That’s the AI hitting its breaking point. To an experienced dev, this image evokes all those times a program crashed or we hit a bug that made no sense – the system basically screaming in agony. It also satirizes the AI’s perspective: if the AI could express frustration, it might be internally screaming as it repeatedly tries and fails the puzzle. We anthropomorphize it: poor thing, Tower of Hanoi broke its brain. There’s an undercurrent of schadenfreude too. Developers and researchers have this mix of admiration and skepticism about LLMs. We’re impressed by their fluency, but we love finding cases where they’re blatantly clueless, because it reminds everyone that true intelligence is more than just spitting out plausible text. So this meme hits a sweet spot of LLM humor: showing an advanced AI flailing at something algorithmic and concrete.
We also appreciate the multi-layered contrast presented:
- “Everyone: it’s a game for kids” – Non-tech people see a trivial toy.
- “Programmers:” – We see depth and have a bit of reverence (or wariness) for the puzzle’s complexity.
- “AI:” – The vaunted AI doesn’t just find it hard; it completely breaks down.
That escalation is comedic. Each panel ups the ante. By the time we hit the AI’s reaction, it’s so over-the-top (a screaming blood-red face!) that you can’t help but laugh. It’s illustrating an LLM failure mode in the most dramatic meme-ish way possible. In essence, this meme is a meeting of classic computer science culture and cutting-edge AI culture. It’s winking at all the programmers who cut their teeth on recursion and saying, “See, even the fanciest AI gets stumped by the thing you learned in CS101.” And it’s also poking the AI bubble, reminding everyone that generative models have glaring algorithmic reasoning limits. As a result, this image has been bouncing around developer forums and AI discussion boards as a perfect AI_ML meets CS_Fundamentals joke. It reassures the coding folk that our algorithmic thinking still matters (we can beat the AI at something as basic as moving discs!). And it gives AI researchers a chuckle (tinged with concern) that a child’s puzzle can serve as an Apple research benchmark for where AI’s logic falls short. In short, it’s a meme that encapsulates a current truth in tech: fancy neural networks may predict text like a genius, but ask them to actually reason through a kiddie puzzle and you get a proverbial blue screen of death.
Level 4: Exponential Meltdown
At its core, the Tower of Hanoi puzzle is an elegant demonstration of exponential complexity hiding in a simple form. Formulated in the 19th century, it's not just a toy – it's a classic problem in algorithm design. The minimum number of moves required to solve it grows as $2^n - 1$ for n discs. This means each additional disc doubles the length of the solution (plus one). For example, 3 discs take 7 moves, 4 discs take 15 moves, and by 8 discs you need 255 moves. That explosive growth is where the trouble begins. A regular program can crunch through 255 steps easily using a strict algorithm. But a Large Language Model (LLM) trying to generate 255 correct, logically consistent moves? That’s a different story. It’s a bit like asking someone to recite pi to 200 digits: one slip and the whole sequence is off.
In a traditional program, recursion handles this puzzle flawlessly. The algorithm systematically breaks the task down into sub-tasks using a stack (the call stack for recursive function calls) to remember state. For instance, a Python implementation of the Tower of Hanoi solution looks like:
def solve_hanoi(n, from_peg, to_peg, aux_peg):
if n == 0:
return
# Move n-1 smaller discs from the source peg to the auxiliary peg
solve_hanoi(n-1, from_peg, aux_peg, to_peg)
# Move the largest disc from source peg to target peg
print(f"Move disc from {from_peg} to {to_peg}")
# Move the n-1 discs from auxiliary peg to target peg
solve_hanoi(n-1, aux_peg, to_peg, from_peg)
# For example, solve_hanoi(3, 'A', 'C', 'B') prints an optimal sequence of 7 moves.
This recursive algorithm will always produce the correct solution for any $n$ (in order, no mistakes) because it literally encodes the logic of the puzzle. Each recursive call handles a smaller stack of discs, and the function’s call stack keeps track of every move. A regular computer executing this code doesn’t get “confused” or forget a peg — it just follows the instructions step-by-step. Even if you asked for 64 discs (which would be $2^{64}-1$ moves, an astronomically large number), the algorithm is conceptually sound (though it would run practically forever). In fact, there’s a famous legend about 64 golden discs in a temple: when the monks finish solving the Tower of Hanoi with them, the world will end. 😄 Thankfully, our AIs can’t even get close – they’re struggling with 8!
Now consider an LLM like GPT trying to do the same thing. The LLM isn’t executing a compiled algorithm; it’s generating text one token at a time, guided by probabilities. It has no built-in “Tower of Hanoi” procedure or a scratch-pad memory of peg states. Unless explicitly guided, it must infer the next correct move from context alone. The model has to remember where each disc is after every move just by the sequence of moves described in text. That’s extremely fragile. If at move 100 it loses track of which peg the smallest red disc is on, the next move might break the rules (like trying to move a disc that’s buried under another). There’s no persistent memory of state beyond what it can squeeze into its internal representation of the conversation. In essence, the LLM is attempting to simulate a recursive reasoning process using nothing but its statistical prediction engine. It’s as if you tried to do long division in your head without writing down any intermediates – doable for short problems, but as the steps explode, brain freeze is almost guaranteed.
This is exactly what researchers observed. Apple’s AI research team treated Tower of Hanoi as an algorithmic reasoning benchmark and the results were eye-opening. Leading models (the kind behind modern chatbots) could barely handle a 7-disc puzzle reliably, and an 8-disc puzzle sent them into a tailspin. Success rates plummeted below 80% accuracy at seven discs, and for eight discs the models pretty much never produced a fully correct solution. That’s abysmal, considering a deterministic algorithm would be 100% correct every time. Remember, a single wrong move means the entire solution is invalid, so “80% accuracy” isn’t like a B– grade; it means the model almost always fails somewhere before finishing. We’re basically watching an AI hit a wall in logical capacity.
Why is this happening? It comes down to what an LLM is and isn’t. An LLM is a fantastically advanced pattern mimic. It has read countless texts (including maybe descriptions of the Tower of Hanoi and even code for it), and it generates what seems like plausible next steps. But it doesn’t truly derive the solution each time from first principles – it doesn’t have a reasoning engine separate from its next-word prediction. When faced with a long, precise sequence that it hasn’t memorized, the cracks show. Even if the exact algorithm is provided in the prompt (say, we tell the model “use recursion: move n-1 discs to spare peg…” etc.), the model must apply those instructions through generated text. It’s like giving someone the recipe and asking them to narrate baking a cake from memory – they might still skip an ingredient if they’re just trying to sound confident rather than truly understand it. One of the paper’s co-authors, Iman Mirzadeh, remarked that even after they gave the solution method to the model, it stumbled; “their process is not logical and intelligent,” he noted of the AI’s step-by-step thoughts. In other words, the LLM doesn’t reason in a human-like logical way, and it shows. The meme’s final panel – a distorted, screaming red figure – is a perfect visualization of this internal failure. The AI hits what we could call a mental stack overflow: its pseudo-reasoning collapses into a meltdown.
In summary (and humorously), an exponential puzzle that any simple recursive program can solve becomes a nightmare for a giant neural network because the network isn’t actually performing true recursion. It’s as if the AI is having an existential crisis over a problem that requires genuine logical consistency. The Tower of Hanoi might look like a toddler’s plaything, but mathematically it pushes a generative model’s limits in a brutal way. We’ve essentially found an Achilles’ heel of these otherwise impressive AIs: ask them to think like a computer with perfect logic over many steps, and they crack. This deep irony – a supposedly intelligent AI breaking down over a child’s puzzle – is what the meme brilliantly highlights at a technical level.
Description
This is a four-panel meme that illustrates the different perceptions of the Tower of Hanoi puzzle. The first panel, labeled 'Everyone:', shows a simple wooden ring-stacking toy with the caption 'it's a game for kids'. The second panel, labeled 'Programmers:', shows the 'PTSD Dog' meme, a dog with a thousand-yard stare and superimposed images of helicopters, symbolizing the traumatic experience of learning recursion and algorithmic complexity through this problem in computer science. The third panel, labeled 'AI:', contains a block of text explaining that leading generative AI models (LLMs) fail spectacularly at solving the puzzle, even with a small number of discs or when given the solution algorithm, because their process is not 'logical and intelligent'. The final panel is a grotesque, melting red skull Wojak meme, visually representing the AI's internal state of catastrophic failure while attempting to reason through the stateful, recursive logic required to solve the puzzle
Comments
19Comment deleted
An LLM attempting the Tower of Hanoi is like a senior architect being asked to write a FizzBuzz implementation: it will confidently generate a 500-word essay on the philosophical implications of prime numbers, but the code will somehow still fail
Apparently 70 B parameters still can’t learn the two-line recursive solution we all brute-forced in CS101 - maybe the real context window limit is eight discs
After 20 years of optimizing recursive algorithms and teaching juniors about stack frames, watching a trillion-parameter model fail at Tower of Hanoi is like watching a Formula 1 car lose to a tricycle on a straight road - turns out all that compute can't buy you a proper base case
Turns out the real Tower of Hanoi problem wasn't moving the discs - it was explaining to stakeholders why our $10M LLM investment can't solve a puzzle that every CS101 student implements recursively in 15 lines. Even when you literally give the model the solution algorithm, it still hallucinates invalid moves. At least when our legacy COBOL systems fail, they fail deterministically
LLMs turning toys into NeurIPS rejects: more tokens, zero signal
Ten lines of recursion move 64 disks; give an LLM eight and chain-of-thought, and it still puts a 7 on a 3 - autocomplete isn't planning
Tower of Hanoi is that ‘kids’ toy where seniors reach for stacks and invariants while LLMs reach for next-token probabilities - then confidently place a larger disk on a smaller and call it generalization
I mean, in the regular usage, they're supposed to come out with proper propgram implementing the deterministic algoritm for chosen problem. Not "solve it" on ther own. And the difference between just outputting the code for user or executing it via a tool call during the reasoning process (nice thing in o3 and similar models, btw) and summarizing the results is just an implementation detail. Comment deleted
I guess, the point is that LLMs are still just very complex statistical models without the capacity to predict something that stretches too far from their training set. Like, there's a ton of examples of code for solving Hanoi throughout the net. But not enough actual solutions for 7+ discs (cause why would there be?), therefore LLMs are failing. Comment deleted
Given the fact that algorithms are almost exactly identical, whatever the disc count, it really shows that there there is no real intelligence there. Comment deleted
Btw, solution required 2^n - 1 moves, so, 8 disks require 255 moves, and thats maybe just attention issue, that see to much already performed steps and confuse itself Comment deleted
idk if you really need memory of your last move to solve hanoi Comment deleted
And i think nobody here cant just solve it for 8 disks only in brain memory, without paper and pen, exactly because of context issue, so it kinda same Comment deleted
CURSE OF RA 𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞 𓀟 𓀠 𓀡 𓀢 𓀣 𓀤 𓀥 𓀦 𓀧 𓀨 𓀩 𓀪 𓀫 𓀬 𓀭 𓀮 𓀯 𓀰 𓀱 𓀲 𓀳 𓀴 𓀵 𓀶 𓀷 𓀸 𓀹 𓀺 𓀻 𓀼 𓀽 𓀾 𓀿 𓁀 𓁁 𓁂 𓁃 𓁄 𓁅 𓁆 𓁇 𓁈 𓁉 𓁊 𓁋 𓁌 𓁍 𓁎 𓁏 𓁐 𓁑 𓀄 𓀅 𓀆 Comment deleted
Just LLMs? u just think. Comment deleted
LLMs and humans are good at very different things Comment deleted
LLMs have just the ability to pay attention and scale with data. Human brain can do so much more with so much less energy it's not even funny Comment deleted
Human scientist works for 4000€/month consuming snikers bars. AI scientist works for 30000€/month consuming gigawatts of electricity Comment deleted
Is either snikers bars, or energy drinks/coffee and junk food Comment deleted