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Legacy Software Efficiency vs. Modern Software Bloat
TechHistory Post #5668, on Nov 17, 2023 in TG

Legacy Software Efficiency vs. Modern Software Bloat

Why is this TechHistory meme funny?

Level 1: They Don’t Build ’Em Like They Used To

Imagine you have two dogs trying to do tricks. One is an old, scrappy dog that’s surprisingly strong – he can fetch 50 balls and even bring you snacks, all with just a tiny bit of food for energy. The other is a young, fancy dog with all the best dog food and vitamins, but he gets tired just bringing you one stick with your name on it. Sounds silly, right? You’d expect the big, well-fed dog to perform better, but here it’s the little old dog that outshines him. That’s the joke of this picture. It’s saying that a long time ago, a simple chat program on a very old, slow computer could do a lot of cool things (talk to anyone in the world, send files, handle many chats at once). But today, a new chat program on a super fast computer acts like it can barely handle even an easy task (like showing your name), because it’s become so bloated and slow. We find it funny (and a bit frustrating) because it feels like the old stuff was tougher and more efficient than the new stuff, even though technology is supposed to get better. It’s like watching a tiny old car beat a brand new sports car in a race – it makes you laugh and think, “Wow, they really don’t make them like they used to!”

Level 2: Modem vs Modern

Let’s break down what’s going on here in simpler terms, especially for those who might not be familiar with the old tech references. This meme uses the popular "Swole Doge vs Cheems" format to compare an old school chat app (ICQ) with a modern chat app (Microsoft Teams). On the left, there’s a very muscular Doge (the Shiba Inu dog meme) representing ICQ, an early internet messaging service from the late 1990s. The big green flower logo on his chest is ICQ’s logo – quite nostalgic. The caption under this buff ICQ Doge basically brags: “Find anyone on earth and send direct file transfers in 50 different chats on a 486 with 4 MB RAM using a 14400 baud modem.” That’s a lot of tech jargon, but essentially it’s saying: "Hey, back in the day, I (ICQ) could connect you with literally anyone and handle tons of conversations and even file-sending, all on a really old, slow computer." A 486 refers to the Intel 80486, a pre-Pentium era processor (CPU) from the early 90s – pretty slow by today’s standards (think single-core, a few dozen MHz). 4 MB RAM means only four megabytes of memory, which is tiny – for perspective, just Chrome’s Google homepage can easily take more than 4 MB of memory today! And a 14.4k baud modem was a dial-up internet connection at 14.4 kilobits per second – that’s dial-up speed, the kind where images would load line by line. It’s extremely slow compared to today’s broadband or 4G/5G wireless internet (which are tens of thousands of kilobits per second). Yet, despite such limited resources, ICQ in its heyday allowed you to chat with many people around the world and even send files (albeit slowly) directly to them. It was a lean, efficient piece of software for communication.

Now, the right side of the meme has the smaller, worried Cheems dog (another Shiba Inu meme character known for representing something weaker or more troubled). This Cheems is labeled with the Microsoft Teams logo (the purple "T" thing). Teams is a very common workplace chat and collaboration app these days (part of Microsoft Office 365). The caption under Cheems reads: “I ran out of memory while loading your username.” This is a joke implying that Teams is so heavy and inefficient that it’s choking just trying to display a person’s name – in other words, doing the simplest thing is making it run out of memory. Now, in real life, Teams probably won’t literally run out of memory just showing a username, but this joke captures people’s frustration with how slow or bloated Teams can feel. Many developers and office workers have noticed that Teams (and similar apps like Slack) can use a lot of RAM and CPU. Sometimes your computer’s fans kick on or things lag, and you’re like, “Is this chat app seriously using up all my resources?” That’s exactly the feeling this meme plays on. SoftwareBloat is the term used when software uses way more resources (memory, CPU, etc.) than seems necessary. And modern PerformanceIssues in apps like Teams are often blamed on that bloat, largely because of how they’re built.

So why is Teams often heavy? A key reason is that MicrosoftTeams is built using Electron. Electron is a software framework that allows developers to create desktop applications using web technologies (like building a website, but it runs as an app). It’s the same tech behind Slack, VS Code, and many others. While Electron makes development easier (you can write one codebase for Windows, Mac, etc.), it’s known to be a bit of a RAM hog. That’s because each Electron app bundles a whole Chromium browser engine under the hood. Imagine each app is secretly running a mini Chrome browser just for itself – you can guess that’s not very light. This is often humorously referred to as electron_ram_gluttony – “gluttony” meaning an excessive appetite, so Electron’s appetite for RAM. In practical terms, it’s common to see Teams use hundreds of megabytes of memory (even over a gigabyte if it’s been open all day with lots of activity). By contrast, older programs like ICQ were optimized in low-level languages and had tiny memory footprints (a few MB at most) because they had to run on those old machines. They didn’t have fancy graphics or embed a whole web browser; they used the basic system resources directly and efficiently.

The meme is a chat_app_bloat_comparison: it’s putting side by side the efficiency of an old chat app vs the heaviness of a new one, in a funny, exaggerated way. On one side, ICQ-era messaging is depicted as super buff and capable (50 chats at once on a dinosaur PC? No problem!). On the other side, modern Teams is shown as this wimpy dog that falls over just loading a username (which is obviously poking fun – it shouldn’t happen, but it feels like it sometimes). This highlights the ModernVsLegacy theme: modern software vs legacy software. We expect modern apps to be better, but here the legacy app looks superior in performance. LegacySoftware refers to old/outdated software, but ironically the meme shows that legacy doesn’t always mean weak – in some ways, the old stuff was stronger (or at least more efficient).

For a junior developer or someone new to these concepts, here are a few key points to understand the humor and context:

  • ICQ: One of the first popular internet chat applications (launched in 1996). It allowed people to chat one-on-one or in groups, share files, and search for other users. It was very efficient because it had to work on slow computers and internet connections. The name “ICQ” sounds like “I Seek You,” reflecting how you could find people online. The meme uses ICQ to represent old-school efficiency in communication apps.
  • 486 with 4 MB RAM & 14.4k modem: This describes the kind of computer and connection people had in the mid-90s. A 486 is an old CPU (pre-Pentium era). 4 MB RAM is an incredibly small amount of memory by today’s standards (your phone probably has at least 2,000 MB i.e. 2 GB or more!). And a 14.4k modem was an early dial-up modem – painfully slow internet by today’s measures. The meme emphasizes these to show just how limited the environment was, yet ICQ still did its job well.
  • Microsoft Teams: A modern collaboration app (text chat, voice/video calls, file sharing, etc.) widely used in companies. It’s known for not being very lightweight. The meme uses Teams to symbolize modern apps that are feature-rich but resource-heavy.
  • “Ran out of memory loading your username”: This isn’t a real error you typically see; it’s a made-up phrase to exaggerate how inefficient Teams can feel. If an app “ran out of memory,” it means it tried to use more RAM than the system could give it (which usually causes it to crash or freeze). Joking that this happens just while loading a username is saying the app is absurdly inefficient. In reality, you might experience Teams being slow or using a lot of memory, but it won’t literally say it ran out of memory for a username. It’s comedic hyperbole – exaggerating to make the point. Think of it like saying, “This new car uses a full tank of gas just to start the engine” – not literally true, but it feels like it because it’s so much less efficient than expected.
  • Software Bloat: This is an important term. It means software that has become overly large and resource-intensive over time, often due to adding tons of features or using heavy frameworks. Bloat can make programs slow or consume a lot of memory/CPU. The meme is basically calling Microsoft Teams bloated compared to the slim and trim ICQ.
  • Performance Issues: When software doesn’t run smoothly – could be lag, high memory usage, crashes, etc. The Teams side of the meme is highlighting a performance issue (out-of-memory error, which is an extreme case of bad performance).
  • Developer Frustration & Communication Overhead: Many developers get frustrated when a tool that’s supposed to help them (like a chat app for collaborating with teammates) causes problems. CommunicationOverhead in a general sense can mean the extra effort and resources spent on communication. In this context, it’s almost literal: Teams introduces overhead by using so many system resources just to facilitate communication. Devs joke about how sometimes their development work is slowed down by the very communication tools (like Slack or Teams) running in the background, eating up memory.

The overall idea is pretty straightforward once you decode it: In the past, we had a simple chat program that worked amazingly well even with very little computer power. Today, we have a fancy chat program that struggles despite the huge computing power available. That contrast is what makes it funny for people in tech. It’s the classic “they don’t make them like they used to” sentiment. The meme using the Doge characters just makes it more visual and humorous – a buff dog for the strong old software, and a whimpering dog for the struggling new software. Even if you didn’t know the specifics, you can tell from the images and text that the left side is boasting and the right side is embarrassed. For developers, it immediately brings to mind times when they’ve watched modern apps lag or crash and thought, “Seriously? Old LegacySystems ran better than this!”

In summary, this meme is comparing an old chat app (ICQ) to a new one (Teams) to highlight how the old one was incredibly efficient and the new one is surprisingly inefficient. It’s a playful jab at modern software design and a bit of nostalgia for the days when programs were small and speedy. Anyone who has waited for Teams to load, or had their computer slow down because of a meeting app, will likely chuckle at this because it’s a humorous truth. The big takeaway: sometimes ModernVsLegacy comparisons remind us that progress in features doesn’t always mean progress in performance!

Level 3: ICQ Gains vs Teams Pains

For seasoned developers, this meme hits right in the feels of ModernVsLegacy irony. On the left, we have swole Doge proudly brandishing the green ICQ flower logo – a symbol of 90s chat dominance – and bragging (rightfully so) about its feats: “Find anyone on earth and send direct file transfers in 50 different chats” all on a puny 486 with 4 MB RAM and a 14.4k modem. In other words, the LegacySoftware from a dial-up era could juggle multi-user chats and file sharing on hardware so ancient and underpowered that many junior devs today have probably never even seen it. On the right, the meek Cheems dog with a Microsoft Teams logo whimpers, “I ran out of memory while loading your username.” Oof. This is a roast of how a cutting-edge corporate chat app – running on a machine with maybe 1000x the CPU power and 10000x the memory of that old 486 – struggles with something as basic as showing someone’s name. The humor lands because it’s an exaggeration wrapped around a core truth: software bloat has gotten that ridiculous. Developers see this and nod knowingly (if not rolling their eyes) because we’ve all experienced a supposedly modern app acting far clunkier than software from decades past.

Why exactly is this so funny and painfully relatable? It’s contrasting legacy efficiency with modern inefficiency in the realm of communication tools. Back in the late 90s, icq_era_messaging was a revelation: you could literally search for anyone in the world by name or interest on ICQ’s public directory (privacy norms were different then!) and start a chat. ICQ, short for “I Seek You,” let you maintain dozens of chat conversations simultaneously. Yes, dozens – you could have 50 chat windows open on Windows 95, send someone a file directly (client-to-client), play a little “uh-oh!” sound when a message arrived, all while your 56k (or even 14.4k) modem blipped along. The meme boasts about a 486 DX2 (maybe ~66MHz) with 4 MB of RAM – and it’s not baseless: that was a plausible minimal spec, and ICQ still ran fine on it. Those of us who lived through it remember that even with just a handful of megabytes, you could run ICQ alongside your web browser (maybe Netscape or IE) and maybe even a music player, without the machine catching fire. The swole Doge flex here is, “Look how Performance-optimized I am – I can do 50 chats and file transfers on hardware that’s basically a potato by today’s standards!” It’s the ultimate boast of an efficient design.

Now flip to today. Microsoft Teams is emblematic of modern enterprise chat: feature-rich, integrated with everything (Outlook calendar, SharePoint for files, OneDrive, you name it), and built on a whole stack of contemporary tech. It's practically a poster child for chat_app_bloat_comparison. Teams is built using Electron, which means under the hood it’s like running a glorified Chrome browser dedicated to Teams. It’s as if each instance of Teams is a full Chrome tab with extra steps – not exactly the leanest approach. The result many devs observe is electron_ram_gluttony: open your task manager and you might see Teams chewing hundreds of megabytes of RAM (or even a gigabyte after a long meeting with video), plus significant CPU. We joke that our 8 GB or 16 GB of RAM largely goes to feeding Chrome and Electron apps these days. So when Cheems (Teams) sheepishly says “I ran out of memory while loading your username,” it’s a satirical way to poke at real PerformanceIssues and DeveloperFrustration. It’s obviously hyperbole – a simple username lookup shouldn’t truly OOM a modern app – but it captures the feeling that Teams is ridiculously heavy for what it does. It often does feel like it’s wheezing just pulling up a user profile or switching channels, especially on older or underpowered laptops. Many a developer has experienced Teams freezing or hogging CPU at the worst times (like when screensharing in a meeting while also trying to run your dev tools – the fan on your laptop starts sounding like a jet engine). Hence the caption: we’ve all seen that loading spinner sit there for an absurd amount of time for something trivial, and we half-jokingly think, “Is this thing really out of memory just getting my name?!”

The Swole Doge vs Cheems meme format perfectly amplifies this contrast for comedic effect. The left side’s text is outrageously grand (50 chats! find anyone on earth! direct file transfers!) to emphasize how much that old software could handle under tight constraints. Notice the specificity: “486 with 4 MB RAM using a 14400 baud modem.” That’s basically saying, “on a machine barely more powerful than a calculator, over an internet connection slower than a garden hose,” this app did its job superbly. The right side’s text is deliberately pathetic in comparison: “I ran out of memory while loading your username.” It’s one of the simplest tasks one could imagine – loading a username string – and even that is portrayed as too much for our modern bloated app. It’s the ultimate weak sauce whimper to juxtapose against the swaggering old-timer. This chat_app_bloat_comparison resonates with developers because it encapsulates a common gripe: we have absurdly powerful computers now, so why do so many everyday applications feel sluggish or heavier than ever? The meme suggests an answer with a smirk: because modern software (especially some Communication tools) has become a slothful, over-engineered beast compared to the trim efficiency of LegacySystems.

Let’s dig into some real-world context. ICQ was a pioneer: a small team (the company Mirabilis) in 1996 built it, and it was optimized to run on Windows 95/98 era PCs. It had to be frugal with memory and network because users could be on a 28.8 or 14.4 kbps dial-up. The UI was native and minimal, the features focused (text chat, simple statuses, file transfer, maybe rudimentary group chats). Even the direct file transfer mentioned is interesting: in ICQ, if you wanted to send a file to someone, the clients would often connect directly peer-to-peer (after negotiating through the server) and send the file data straight over the internet between the two PCs. This was efficient – no cloud storage middle-man, just a direct socket stream – but it required a bit of networking savvy (and often some port forwarding or at least an open path, which back then was more common since people weren’t all behind strict NATs and firewalls). So yes, in practice you really could send files to your friend across the world on that 14.4k modem. It might take all night to send a few MB, but it worked, and the limiting factor was truly the modem, not the app’s overhead. In contrast, how does Teams handle a file or even a user profile image today? Likely by pulling data from a cloud service (OneDrive or SharePoint for files, Azure AD for user profiles) via HTTPS, decoding JSON, maybe thumbnailing images, etc., all while running inside that Electron container. There’s latency and a lot of moving parts – not to mention features like rich text, emojis, GIF integrations, and video calls all bundled in the same app. Each of those features brought in libraries, frameworks, and more background processes. The cumulative effect is a CommunicationOverhead in the literal sense: the tool for communication brings along so much baggage that it eats into your system’s capacity.

From an DeveloperExperience_DX standpoint, this meme could also be read as a commentary on how modern dev workflows unintentionally suffer from such bloated tools. Think about it: back in the ICQ days, the chat app would maybe use a few MB of RAM – negligible even on a 32 MB system – leaving your CPU and memory free for whatever actual work (or games) you were doing. Today, many devs have to keep MicrosoftTeams (or similar apps like Slack) open as part of their daily workflow for messaging coworkers. And these apps are notorious for gobbling resources. It’s not uncommon to see complaints like “My IDE and compiler are struggling, maybe I should close Teams/Slack because it’s using a gig of RAM and constant CPU.” The meme captures that frustration: the very tool that’s supposed to improve communication and collaboration can become a resource hog that undermines productivity. That’s peak DeveloperFrustration right there – when the thing meant to help you ends up slowing your machine down or crashing. We joke that modern hardware’s extra cores and memory mostly go towards keeping Electron apps alive. This meme’s joke lands because it exaggerates that to a ridiculous scenario: needing more memory just to show a username. It’s funny because it’s only barely an exaggeration; some days it truly feels like that’s what’s happening.

One could also see a subtler historical irony: They don’t build ’em like they used to. Often, legacy software is derided for being outdated or limited, but here it’s depicted as the beefy champion – LegacySystems that were robust and efficient, versus newer systems that arguably regressed in performance. It’s a flip of the usual script, done for comic effect and as a critique of modern design choices. Sure, to be fair, Microsoft Teams does way more than ICQ ever did – video conferencing, persistent team channels, file sync, elaborate security and compliance features – it’s apples and oranges in terms of functionality. But the meme isn’t a balanced comparison; it’s a pointed joke about how even the basics feel slower. No one expects a 1997 chat program to handle a 50-person video call or live document collaboration. But we do expect a 2023 chat app to at least show text chats and names instantly. When it doesn’t, we can’t help but groan, “Seriously? My Pentium in high school did this faster!” That’s the shared trauma being referenced – the collective memory that things weren’t always this sluggish, which makes us question all the layers of cruft we’ve added in the name of progress.

In summary, the humor comes from an almost cartoonish contrast that rings true: The buff old ICQ represents software that was incredibly efficient out of necessity, while the scrawny Teams represents software that has grown complacent on abundant resources. It satirizes how modern developers (and companies) sometimes rely on brute-force hardware advancements and high-level frameworks (“it’s fine, everyone has 16GB of RAM and fast internet, just ship it!”) instead of fine-tuning performance. It’s a bit of dark humor for veterans who have watched a simple chat client turn into, effectively, a second operating system running on top of your actual operating system. The laugh comes with a side of nostalgia and a dash of exasperation: we’ve come so far technologically… only to sometimes feel like we’ve gone backwards in user experience. The meme just puts that feeling into a simple, absurd scene of two dogs, one unbelievably mighty and one hilariously feeble, to drive the point home.

To really illustrate the contrast, here’s a quick spec comparison that the meme is alluding to:

ICQ, Circa 1997 (Swole) Microsoft Teams, Circa 2023 (Cheems)
Hardware: Runs on a 486 DX, ~66 MHz, 4–8 MB RAM, no GPU acceleration. Literally could fit on a floppy disk. Hardware: Runs on modern x64 CPU, multi-core ~3.0 GHz, often 8–16 GB RAM machines, with powerful GPUs. Consumes hundreds of MB of disk and memory easily.
Tech Stack: Native Windows app (likely C++), minimal UI libraries. Lean and mean binary protocol for messaging. Tech Stack: Electron app (HTML/CSS/JS + Chromium + Node). Essentially a web app stuffed in a desktop wrapper. Uses web protocols (HTTP/JSON, WebSockets) with higher overhead.
Memory Footprint: ~5–10 MB while running (a tiny footprint, since the whole system had maybe 32 MB). Memory Footprint: 500–800+ MB is common for Teams after running a while (some users report >1 GB if in long calls/chats). It’s the definition of SoftwareBloat.
Network Needs: Works over 14.4 kbps dial-up. Text and files transfer directly or via minimal server relay. Optimized for slow links. Network Needs: Expects broadband. Even typing a message might hit multiple APIs (message service, telemetry, typing indicator). File sharing uploads to cloud (adds latency). Struggles on unstable or slow connections.
Feature Focus: One-on-one and group text chat, presence status, file transfer, searchable user directory (global). No frills beyond messaging basics. Feature Buffet: Chat, threaded team channels, voice/video meetings, screen sharing, file integration, calendar, bots, rich text, emojis/GIFs, and more – all in one app. Comes with lots of JavaScript and heavy libraries to drive these.
Startup Time: A few seconds on an old PC (launch exe, connect to server). Lightweight startup. Startup Time: Noticeably slow on many PCs (has to load the Chromium engine, load JS bundles, initialize dozens of services). Can take half a minute or more, feeling sluggish.
Optimization: Written when Performance was a primary concern. Every kilobyte and CPU cycle had to be justified. The software was tuned with low-level optimizations. Optimization: Often a secondary concern in Electron apps. Convenience and rapid development are prioritized. Assumption that “the machine can handle it” prevails. Only after user complaints do performance patches come.

Looking at this, it’s clear why the meme strikes a chord. It’s practically absurd how bloated some modern apps are, and yet it’s our daily reality. The meme simply personifies these facts with Doge imagery: swole ICQ flexing that it did so much with so little, and Cheems Teams looking embarrassed that it needs so much just to do so little. Every developer who’s ever had to upgrade their RAM just because their chat app (or IDE built on Electron, ahem) was eating it alive can relate. It’s funny, it’s frustrating, and it’s a tiny bit cathartic to see it captured in a joke. After all, if we didn’t laugh, we might cry at how a chat app is using more resources than an entire operating system did not too long ago.

Level 4: The Cost of Abstraction

At the deepest technical layer, this meme highlights the cost of abstraction and the unintended consequences of modern software design. It’s a slice of the eternal Moore’s Law vs Wirth’s Law battle. Moore’s Law famously observed that hardware capability (transistor counts, speed, memory) grows exponentially, roughly doubling every couple of years. In theory, that should make software run faster. Wirth’s Law, however, bitterly counters that software is getting slower more rapidly than hardware becomes faster. In practice, many modern applications eagerly consume every bit of new hardware power, and then some. The beefy swole Doge side (ICQ on a 486) represents lean, low-level engineering squeezing maximum performance out of minimal specs. The feeble Cheems side (Teams on today’s monster machines) is a poster child for SoftwareBloat, showing how additional layers and frameworks can squander all those hardware gains. It’s the classic tale: hardware muscles up, software finds a way to gobble the gains – a phenomenon every greybeard engineer has watched unfold in real time.

Consider the Intel 80486 CPU with 4 MB RAM – a system where every byte and cycle counted. Code targeting that environment (like the original ICQ) had to be highly optimized in C/C++ or even assembly, managing memory manually and avoiding waste. There was no choice: a 4 MB program simply could not afford inefficient memory management or bloated runtime libraries. Developers of that era wrote lean native code, directly invoking OS APIs and using efficient data structures. The result? Snappy performance, even on a 33 MHz processor with a 14400_baud_modem dribbling out bits at 14.4 kbps. The ICQ protocol itself was fairly lightweight – a binary-oriented, purpose-built system that sent just the necessary bytes to log you in, send a message, or initiate a direct file transfer. Every packet over that dial-up link was precious, and the software made those bytes count. It was the icq_era_messaging philosophy: do more with less, because “less” was all you had.

Now enter Microsoft Teams, riding on decades of hardware progress – multi-gigahertz, multi-core CPUs, gigabytes of RAM, broadband internet. By all rights, a text chat and contact list should barely register on such a machine’s resources. Yet Microsoft Teams often hungrily consumes hundreds of MB of memory just sitting idle. Why? One big reason is Electron, the cross-platform app framework under the hood. Electron lets developers build desktop apps using web technologies (JavaScript, HTML, CSS) by bundling a full Chromium browser runtime and a Node.js server into a single app. It’s a convenient abstraction: write your code once like a website, and Electron makes it run on Windows, Mac, Linux. The trade-off is that each Electron app carries the weight of an entire browser engine. That’s a hefty tax in CPU and memory – essentially an Electron_ram_gluttony problem. In concrete terms, where ICQ’s native Win32 UI would directly call lightweight OS controls for, say, a chat window, Teams might be rendering a HTML/React-based chat interface inside a hidden Chrome tab. The old 486 had to draw text on screen by pushing characters into a buffer; Teams might be constructing DOM elements, running JavaScript frameworks, and styling with CSS, all layered atop a rendering engine that itself uses lots of memory for even a simple text input field. The modern approach offers developer Productivity and flashy features, but at the price of massive overhead – an abstraction tax the user pays in RAM and CPU cycles. The meme exaggeration of “I ran out of memory while loading your username” stems from these realities: that even trivial operations in an Electron app can inadvertently allocate megabytes (or hit slow network calls), something unimaginable in a 90s-era chat program. It’s a tongue-in-cheek illustration of how layering conveniences (cloud services, rich frameworks, universal formats) can lead to absurd PerformanceIssues. A simple string of text – your username – shouldn’t strain any modern system. But when retrieving and displaying that name triggers a cascade of high-level processes (fetch user profile via REST API, decode JSON, load half a dozen frameworks, render React components for the header bar, etc.), the effective complexity skyrockets. We end up with a scenario where an operation that is O(1) in concept (“just show the name”) feels more like O(n²) in practice once all the hidden work is factored in.

In short, the meme’s humor operates on this deep truth: modern software often abuses modern hardware’s generosity. The 486/ICQ combo was like a spartan formula-one car: minimal weight, everything tuned for purpose. The Teams/Electron combo is more like a heavy luxury bus: comfortable for the developer to build and add features (it has power steering and fancy controls), but it guzzles resources. The 14400 baud modem days forced developers to respect bandwidth and memory as precious resources; today’s software sometimes treats a gigabit pipe and gigabytes of RAM as an excuse to be lazy. Abstractions and extra layers (virtual machines, garbage-collected languages, universal frameworks) greatly accelerate development and enable complex features, but they also abstract away efficiency. The result is a sort of performance paradox: even as hardware accelerates, our everyday tools don’t always feel proportionally faster – sometimes they feel slower or more sluggish, because the software expanded its appetite just as fast as the hardware improved. This meme is a cheeky case study in that paradox, distilled into a buff 90s icon schooling a flabby modern app.

Description

This meme uses the 'Swole Doge vs. Cheems' two-panel format to compare old and new communication software. On the left, a muscular, confident Doge represents the legacy instant messaging client ICQ, with its flower logo prominently displayed. The caption below boasts of its supposed ability to 'Find anyone on earth and send direct file transfers in 50 different chats on a 486 with 4 MB ram using a 14400 baud modem,' humorously exaggerating its efficiency on ancient hardware. On the right, a small, whimpering Shiba Inu (Cheems) represents the modern Microsoft Teams application, with its logo shown. Its caption reads, 'I ran out of memory while loading your username,' portraying it as weak and inefficient. The meme satirizes the common developer complaint about modern software bloat. While applications from the 90s like ICQ were built to be lightweight and run on resource-constrained systems, many contemporary apps, particularly those built with frameworks like Electron (which powers Teams), are notorious for high memory and CPU consumption, often failing at simple tasks despite running on vastly more powerful hardware

Comments

27
Anonymous ★ Top Pick The difference is that ICQ was written in C++ by people who had to manually manage every byte, whereas Teams is a web browser cosplaying as a desktop app that probably spins up a Kubernetes cluster to render an emoji
  1. Anonymous ★ Top Pick

    The difference is that ICQ was written in C++ by people who had to manually manage every byte, whereas Teams is a web browser cosplaying as a desktop app that probably spins up a Kubernetes cluster to render an emoji

  2. Anonymous

    Turns out Moore’s Law didn’t double compute power - it just funds Teams’ weekly RAM buffet

  3. Anonymous

    The real irony is that ICQ's entire codebase was probably smaller than the node_modules folder of a single Teams emoji picker component, yet somehow it managed to implement presence detection without requiring a dedicated Kubernetes cluster

  4. Anonymous

    Ah yes, the eternal paradox: ICQ could handle global instant messaging on hardware that couldn't run a modern JavaScript framework's build process, while Teams needs 8GB just to contemplate rendering your profile picture. It's almost as if we've spent 30 years of Moore's Law gains on abstractions, Electron wrappers, and telemetry - truly a testament to our industry's commitment to making yesterday's impossible problems trivially solvable while making yesterday's trivial problems impossibly resource-intensive

  5. Anonymous

    ICQ was a thin native client over sockets; Teams is Chromium + Node with a few dozen services - and somehow OOMs while hydrating your displayName

  6. Anonymous

    ICQ fit presence and P2P file transfer through 14.4k on a 486; Teams OOMs rendering your initials - apparently performance now scales with the number of Chromium processes per screen

  7. Anonymous

    14.4k modem orchestrated global file relays; Teams OOMs on a username - behold scalable architecture's prodigious regression

  8. Deleted Account 2y

    What was it?

    1. @LastStranger 2y

      icq

  9. @the_sage 2y

    100% true. Every time I wonder how MS managed to create such an unusable bullshit

    1. @deerspangle 2y

      I love the login loop that it sometimes jams into, and then you have to enable third party cookies for Skype for business and lync domains, then clear all cookies from your browser, and start again 🙃 Like, the issue was first reported on 2017, and they just haven't fixed it at all

      1. Ølеґsîū 🪬🕍🪬 2y

        There was another time, when I just launched it and it started update or smth and I got a call, somehow it caused my video drivers to blur most of the screen with rainbow hue and after that locked my resolution at 1280x720, I needed to reinstall drivers

        1. @deerspangle 2y

          Wow, that's impressively bad

    2. Deleted Account 2y

      MS fills with bullshit every software it touches. Same goes to Skype. It was a very smooth communication software until they purchased it.

    3. @Eugene1319 2y

      That is used but hundreds of companies tho... such a paradox

    4. @kandiesky 2y

      It was made on top of SharePoint (channels, teams and chats are SharePoint sites or use SharePoint APIs) and OneDrive (the file transfer part) Also, technically, it's running inside Electro AND it's UI was made using Angular New teams (V2) uses React (or Solid?) for it's interface and Edge's backend for it's rendering instead of Electron

  10. Ølеґsîū 🪬🕍🪬 2y

    Fr, it once caused my windows crash, corrupting my opened files

  11. @deerspangle 2y

    Is the username thing referring to a specific bug? I've not heard of that one

    1. @twisted_by_design 2y

      I think that's a "generic" joke about electron. All that hello-world in gtk/qt vs electron where the last eats about 300mb of the storage and the same amount of RAM

      1. @deerspangle 2y

        Ah, yup, that's fair. Still annoys me that Microsoft bought Atom (as part of the github deal), which was the origin of Electron, and one of the only good apps in it, and then they killed it :c

  12. Deleted Account 2y

    BTW, Teams is Skype on heavy Electron steroids

    1. @RiedleroD 2y

      yeah, I know this because older versions of teams show up as skype in pulseaudio control… they just forgot to change the branding there ig

    2. @deerspangle 2y

      Skype, or Skype for business? Or lync? Because they were all different protocols under the same names x_x

      1. Deleted Account 2y

        Both, I guess. The Skype Linux port was still running on QT, until MS developed the Electron version for Windows enough and then released skypeforlinux which is Electron bullshit too.

  13. Deleted Account 2y

    Overengineering YES

  14. @deerspangle 2y

    Yup. Anything they can do to boost that :c It sucks. I want a text editor to manage todo lists, and now I have to use vscode

  15. @grandpa_the_kid 2y

    Teams still doesn’t have forward messages (to be done in appropriate and easy fast way). Users have been requesting this feature for 4 years at least. Meanwhile MS: “haha, whatever lol”

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