The Art of Productive Procrastination in 3D Modeling
Description
This image is a pie chart meme titled 'Time spent working on a 3D model'. The chart is divided into two sections. The vast majority, a large red section that takes up about 80-85% of the chart, is labeled 'Nonsensically spinning and moving around the model'. A much smaller blue slice, representing the remaining 15-20%, is labeled 'Actually working on the model'. The meme humorously illustrates a common habit among 3D artists, game developers, and engineers who use CAD software: a significant portion of their workflow is spent simply admiring, inspecting, or aimlessly navigating the viewport around their creation, rather than actively building or modifying it. For experienced developers, this is highly relatable, mirroring the time spent re-reading their own code, minor refactoring, or just staring at a complex function instead of writing new logic - a universal form of 'productive' procrastination
Comments
28Comment deleted
This is also my debugging process: 15% writing print statements, 85% re-running the code without changes, assuming the bug is intimidated by my persistence
My asset-pipeline flame graph shows 90% wall-clock in the “human Alt+MMB orbit loop” and 10% in actual mesh mutations - turns out the real bottleneck is the user thread
After 20 years in the industry, I've realized that endlessly orbiting a 3D model isn't procrastination - it's a sophisticated form of spatial reasoning that justifies our expensive Quadro cards and helps us avoid confronting the fact that the client will ask for 47 revisions regardless of how perfect that edge flow is
The irony here cuts deep: we spend 80% of our time in 3D software perfecting our viewport choreography - rotating, panning, zooming - as if the perfect angle will somehow reveal the solution to our topology nightmares. It's the 3D modeling equivalent of endlessly scrolling through Stack Overflow instead of actually implementing the solution. At least when the client asks why the model took so long, we can honestly say we examined it from every conceivable angle... literally
In 3D, spinning the model isn’t procrastination - it’s integration-testing quaternions; shipping happens the moment you stop at a flattering angle
3D modeling: where viewport transforms accumulate faster than transform matrices in a bloated scene graph
After adding telemetry, we learned the hot path isn’t mesh editing - it’s OrbitControls.rotate(); story points are now measured in radians per sprint
💯 Comment deleted
Eto predlozhenie ne imeet smysla, ono prosto sushestvuet. Comment deleted
english please Comment deleted
"This sentence has no meaning, it just exists" Comment deleted
I'd rather read cyrylic than whatever transliterated abomination that is... Comment deleted
Easy Comment deleted
That was My cunning plan. Now You will learn Russian because there is no turning back. Comment deleted
я понимаю па русскому языку! And it's easier to read in cyrylic than transliterated, since transliteration is a bit user dependent. Comment deleted
still no russian in this group Comment deleted
(unless you translate it) Comment deleted
First the group, then the world! Comment deleted
"why can't I break rules of an online space without being kicked out, that's so mean" shut. do not argue with the mods. Comment deleted
Sorry, before I read Your comments wrong, and don't understand right. Now I will use translate to check myself.. Comment deleted
Try moving the character in a super small circle in Genshin Inpact Comment deleted
I fear of games that need admin rights to just run with tencent code but the controls/animations are so fluid Comment deleted
China even copies anime now ig Comment deleted
fun fact genshin has RCE shellcode blob executed with admin perms sent from the server Comment deleted
fuck wrong one Comment deleted
Oh come on, I'm not arguing, I'm agreeing! It's just I'd rather read cyrylic than transliterated abomination... Comment deleted
ok sorry I'm kind of tired and easy to annoy rn Comment deleted
Understandable. Have a nice day! Comment deleted