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The Art of Productive Procrastination in 3D Modeling
Graphics Post #5796, on Jan 9, 2024 in TG

The Art of Productive Procrastination in 3D Modeling

Description

This image is a pie chart meme titled 'Time spent working on a 3D model'. The chart is divided into two sections. The vast majority, a large red section that takes up about 80-85% of the chart, is labeled 'Nonsensically spinning and moving around the model'. A much smaller blue slice, representing the remaining 15-20%, is labeled 'Actually working on the model'. The meme humorously illustrates a common habit among 3D artists, game developers, and engineers who use CAD software: a significant portion of their workflow is spent simply admiring, inspecting, or aimlessly navigating the viewport around their creation, rather than actively building or modifying it. For experienced developers, this is highly relatable, mirroring the time spent re-reading their own code, minor refactoring, or just staring at a complex function instead of writing new logic - a universal form of 'productive' procrastination

Comments

28
Anonymous ★ Top Pick This is also my debugging process: 15% writing print statements, 85% re-running the code without changes, assuming the bug is intimidated by my persistence
  1. Anonymous ★ Top Pick

    This is also my debugging process: 15% writing print statements, 85% re-running the code without changes, assuming the bug is intimidated by my persistence

  2. Anonymous

    My asset-pipeline flame graph shows 90% wall-clock in the “human Alt+MMB orbit loop” and 10% in actual mesh mutations - turns out the real bottleneck is the user thread

  3. Anonymous

    After 20 years in the industry, I've realized that endlessly orbiting a 3D model isn't procrastination - it's a sophisticated form of spatial reasoning that justifies our expensive Quadro cards and helps us avoid confronting the fact that the client will ask for 47 revisions regardless of how perfect that edge flow is

  4. Anonymous

    The irony here cuts deep: we spend 80% of our time in 3D software perfecting our viewport choreography - rotating, panning, zooming - as if the perfect angle will somehow reveal the solution to our topology nightmares. It's the 3D modeling equivalent of endlessly scrolling through Stack Overflow instead of actually implementing the solution. At least when the client asks why the model took so long, we can honestly say we examined it from every conceivable angle... literally

  5. Anonymous

    In 3D, spinning the model isn’t procrastination - it’s integration-testing quaternions; shipping happens the moment you stop at a flattering angle

  6. Anonymous

    3D modeling: where viewport transforms accumulate faster than transform matrices in a bloated scene graph

  7. Anonymous

    After adding telemetry, we learned the hot path isn’t mesh editing - it’s OrbitControls.rotate(); story points are now measured in radians per sprint

  8. @trainzman 2y

    💯

  9. @LainIwakura84 2y

    Eto predlozhenie ne imeet smysla, ono prosto sushestvuet.

    1. @RiedleroD 2y

      english please

      1. @LainIwakura84 2y

        "This sentence has no meaning, it just exists"

    2. @Johnny_bit 2y

      I'd rather read cyrylic than whatever transliterated abomination that is...

      1. @tokarine 2y

        Easy

      2. @LainIwakura84 2y

        That was My cunning plan. Now You will learn Russian because there is no turning back.

        1. @Johnny_bit 2y

          я понимаю па русскому языку! And it's easier to read in cyrylic than transliterated, since transliteration is a bit user dependent.

          1. @RiedleroD 2y

            still no russian in this group

            1. @RiedleroD 2y

              (unless you translate it)

            2. @Johnny_bit 2y

              First the group, then the world!

              1. @RiedleroD 2y

                "why can't I break rules of an online space without being kicked out, that's so mean" shut. do not argue with the mods.

          2. @LainIwakura84 2y

            Sorry, before I read Your comments wrong, and don't understand right. Now I will use translate to check myself..

  10. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

    Try moving the character in a super small circle in Genshin Inpact

    1. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

      I fear of games that need admin rights to just run with tencent code but the controls/animations are so fluid

      1. @ZgGPuo8dZef58K6hxxGVj3Z2 2y

        China even copies anime now ig

      2. @Algoinde 2y

        fun fact genshin has RCE shellcode blob executed with admin perms sent from the server

  11. @RiedleroD 2y

    fuck wrong one

  12. @Johnny_bit 2y

    Oh come on, I'm not arguing, I'm agreeing! It's just I'd rather read cyrylic than transliterated abomination...

    1. @RiedleroD 2y

      ok sorry I'm kind of tired and easy to annoy rn

      1. @Johnny_bit 2y

        Understandable. Have a nice day!

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