Skip to content
DevMeme
2921 of 7590
Mathematics Post #3227 · source on Telegram

Just Say No to Non-Euclidean Geometries

Description

A meme designed as a vintage public service announcement (PSA) poster. The poster features a man in a suit with a serious expression, holding up his hand to refuse something. The text reads 'NO! A RESPONSIBLE ADULT SAYS NO TO NON-EUCLIDEAN SPACE'. He is being offered a complex, multi-colored, spiked 3D wireframe object representing non-Euclidean geometry, while on the table in front of him is a simple, standard 3D Cartesian coordinate system (x, y, z). The joke lies in the absurd application of a moral panic 'say no to drugs' style warning to an abstract mathematical concept. For senior software engineers, particularly in fields like 3D graphics, machine learning, or physics simulation, it's a humorous take on the cognitive overload that comes with working in high-dimensional or complex mathematical spaces, and the occasional longing for simpler, more intuitive Euclidean models

Comments

15
Anonymous ★ Top Pick I miss the days when my biggest worry was off-by-one errors. Now my brain feels like a tensor being passed through a seventeen-dimensional activation function, and I just want my simple XYZ axes back
  1. Anonymous ★ Top Pick

    I miss the days when my biggest worry was off-by-one errors. Now my brain feels like a tensor being passed through a seventeen-dimensional activation function, and I just want my simple XYZ axes back

  2. Anonymous

    Been there - last time we merged non-Euclidean space into the physics engine, the GC couldn’t prove object reachability and QA kept walking in circles back to the same sprint

  3. Anonymous

    After 20 years of wrestling with quaternions, gimbal lock, and trying to explain to stakeholders why their 'simple' portal rendering request requires rewriting the entire physics engine, you realize the real non-Euclidean horror isn't in Lovecraftian game engines - it's in the dependency graph of your WebGL framework

  4. Anonymous

    When your rendering pipeline encounters non-Euclidean geometry and suddenly your perfectly rational mesh starts exhibiting behaviors that would make Lovecraft proud - parallel lines intersecting, triangles with angle sums exceeding 180°, and your raycaster questioning its entire existence. This is what happens when you tell a graphics engineer trained on flat screens that spacetime is actually curved: existential crisis meets computational complexity, and suddenly those 'simple' geodesic calculations in your physics engine require consulting both a differential geometry textbook and a therapist

  5. Anonymous

    Non‑Euclidean levels are how you discover every optimization you shipped - A* heuristics, KD‑trees, and BVHs - were all hardcoded to believe in the triangle inequality

  6. Anonymous

    Non-Euclidean? Nah, my shaders segfault at the event horizon

  7. Anonymous

    Say no to non-Euclidean space? Tell that to our multi-cloud service mesh where A->B != B->A, geodesics route through Frankfurt, and the shortest path to prod bends around compliance

  8. @fie_n 5y

    Heil Hitl**

    1. @nuntikov 5y

      If I am not wrong it's actually a Soviet anti-alcohol poster

      1. @oleh_kosiakov 5y

        Correct

      2. @fie_n 5y

        Yep

  9. @misesOnWheels 5y

    h̶̨̼̫͑͑̀̈è̸̬̩̓̉̈́͘͠ ̸̪̘̤̙̘̟̄c̶͊ ̻̝͊͆o̵̯̞̝̫̠͛͆͛̋̈́̑͊̃̌ͅm̷̛͊ ̗͓̦̞̀͝ ē̶̢̨̡̪̰̪͖͍̘͊̎͌̃̄͗̚ś̶̈́͝ ̨̧̛̖͇̦̙̻̼̖̈́̏̆͜

  10. @pavloalpha 5y

    Det

  11. @nuntikov 5y

    het!

  12. @azizhakberdiev 5y

    He blushed already. He already drunk that vodka

Use J and K for navigation