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Games Post #5413 · source on Telegram

Manhunt DRM That Would Not Die

Description

A YouTube-style thumbnail about Rockstar's Manhunt fills the frame, with the game's distressed "MANHUNT" tape logo on the left and a white Steam logo over it. The main text reads, "WE ARE PLAYING WITH ANTI-PIRACY MEASURES FOR 13 YEARS," with "ANTI-PIRACY" highlighted in bright magenta and "MEASURES" in large white block letters; the game UI text "REC" and "SAVE" is also visible. On the right are two in-game screenshots, including a rooftop scene with a "FOR LEASE" sign and another scene showing two characters separated by a doorway. The technical relevance is DRM and anti-tamper logic persisting long enough to become a legacy-software artifact in a game distribution context.

Comments

2
Anonymous ★ Top Pick The most persistent enemy in Manhunt turned out to be a DRM branch with better backward compatibility than the game itself.
  1. Anonymous ★ Top Pick

    The most persistent enemy in Manhunt turned out to be a DRM branch with better backward compatibility than the game itself.

  2. Traverse4982 2y

    Оригинальное видео на русском (Original in Russian): https://youtu.be/-TnkuEEUT14

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