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Architectural wisdom met with primitive resistance
DesignPatterns Architecture Post #605, on Aug 23, 2019 in TG

Architectural wisdom met with primitive resistance

Why is this DesignPatterns Architecture meme funny?

Level 1: When Buzzwords Attack

Imagine a friendly alien lands in a village of cavemen and tries to teach them how to build a spaceship. The alien excitedly uses all kinds of fancy terms and complex ideas. The poor cavemen have never even seen a wheel, let alone a spaceship, so they just stare in complete confusion. One caveman blurts out, “Huh, what are you saying?!” – he has no clue what the alien is talking about. In frustration or fear, they even throw a spear at the alien to make this overwhelming thing go away. Afterwards, realizing the alien wasn’t trying to harm them, they give a clumsy thumbs-up like, “Uh, sure, we totally understood you… please don’t be mad.” This meme is funny for the same reason this story is funny: it shows a huge communication gap. One side is speaking gibberish (from the listener’s perspective), and the other side has no idea what’s going on. It’s like a teacher using big, complicated words with students who haven’t learned the basics yet – the students will be lost and might even act out. In simple terms, the comic makes us laugh because we’ve all been in a situation where someone was talking way over our heads, and our only reaction was “What on Earth are you even saying?!” The alien and the tribe just take that situation to an extreme, giving us a silly example of how using too many buzzwords can backfire and turn a helpful message into total misunderstanding.

Level 2: Monolith vs Microservices

Let’s break down what’s happening in this comic in more straightforward terms, especially for those newer to these concepts. The big buzzwords here are microservices and monoliths (or monolithic apps). These refer to two different ways of structuring a software application:

  • A monolithic architecture is one big unified application. All the parts of the app (database calls, backend logic, frontend UI, etc.) are built and deployed together as one unit. Think of it like a one-stop-shop: one codebase, one program that does everything needed for the product. For example, imagine a single traditional web application that handles user login, file uploads, payments, and everything all in one. You deploy the whole thing at once when updating the system.

  • A microservices architecture splits the application into many smaller, independent services. Each microservice is like a tiny app that focuses on a specific feature or functionality and runs on its own. These services communicate with each other over a network (often via HTTP requests or messages). So instead of one big program, you have perhaps dozens of little programs working together. For instance, one service might just handle user login, another service handles the payments, another handles file storage, etc. Each can be developed and deployed separately, and they talk to each other through APIs. It’s somewhat like a team of specialists instead of one multi-talented individual.

To visualize the key differences, consider this comparison:

Monolith 🏰 Microservices 🕹️
Single application (one deployable unit) containing all features and responsibilities in one place.
💡 Everything is packaged together.
Collection of small services, each focusing on one feature or responsibility. Multiple deployable units.
💡 Each service is its own package.
Components within the app communicate via function calls or in-process method calls (since it’s all one program).
📞 Communication is internal and fast.
Services communicate over a network (e.g. calling a REST API over HTTP, sending messages via a queue).
📡 Communication is external and can be slower/unreliable.
Often uses a single shared database for the whole application.
🗄️ One big database for all data.
Each service can have its own database or data store, or there might be multiple databases.
🗄️ Data is decentralized (which can complicate consistency).
Simpler infrastructure: you might just run one server (or a cluster of identical servers) running the one application.
🔧 Fewer moving parts to manage initially.
More complex infrastructure: many services means you need to manage many processes or containers. Often requires orchestration tools (like Docker containers and Kubernetes).
🔧 More moving parts (service discovery, load balancing, etc.).
Easier to get started and develop for a small team. You only need to understand one codebase. Testing can be done in one go for the whole app.
🚀 Rapid development initially.
Harder to get started: you need to set up inter-service communication, handle network issues, and manage multiple codebases. Testing must consider interactions between services.
🚀 Overhead upfront to set things up.
Deployments are “all or nothing” – when you release a new version, you are deploying the entire application.
📦 One big deployment contains everything.
Deployments are independent – you can deploy or update one microservice at a time without touching the others (in theory).
📦 Many small deployments for different parts.
Risk of becoming a “big ball of mud” if not well-structured: all components tightly coupled, making maintenance difficult as the app grows.
⚠️ Monolith can get messy if design is poor.
Risk of becoming a “distributed monolith” if not designed right: services end up so interdependent that you must deploy them together anyway, losing the benefits while keeping the complexity.
⚠️ Microservices can backfire if not truly independent.

In short, monolith = one big app, microservices = many little apps working together. Each approach has pros and cons. Large tech companies sometimes favor microservices because they have huge systems and many developers – splitting into services helps them work in parallel and scale parts of the system independently. But microservices also introduce challenges: imagine debugging an error that involves five different services talking to each other — it can get complicated! For a small team or a simple application, a monolith is often easier to build and manage. It’s like the difference between managing one big project versus juggling 20 smaller projects at once. Unless you have a good reason (and enough people and automation to handle it), juggling 20 projects can be overwhelming.

Now, the alien in the comic is talking about exactly this. It says: “A microservices architecture is only necessary in a large, complex dev environment. Most shops would be better off just using simple monoliths following SOLID principles and reap benefits from frequent small deployments.” Let’s unpack that bit by bit in plain language:

  • “Large, complex dev environment”: this means a big company or project with lots of developers, lots of different features, maybe lots of users – essentially a scenario where the software has become so large and complex that dividing it into microservices might help manage it. Think of companies like Netflix, Amazon, or Google – they have huge systems; microservices help them break those systems into manageable chunks that different teams can own.

  • “Most shops would be better off just using simple monoliths”: “shops” here means companies or development teams. The alien is saying most teams (especially smaller ones) should stick to a simple monolithic approach. In other words, keep your application in one piece instead of splitting it up, unless you truly need to. This is because, for most cases, the monolith will be simpler to build and maintain. Splitting into microservices too early is often a case of over-engineering – adding complexity (multiple services, networks, etc.) that you don’t really need at your scale.

  • “following SOLID principles”: SOLID is an acronym for five software design principles that help keep code clean and maintainable. They are:

    • SSingle Responsibility Principle: each class or module should have one responsibility or job. Don’t make one object do everything.
    • OOpen/Closed Principle: code should be open for extension but closed for modification. This means you design it in a way that new features can be added by adding new code, rather than changing existing code all the time (which can introduce bugs).
    • LLiskov Substitution Principle: objects of a superclass should be replaceable with objects of a subclass without breaking the system. (In simpler terms, if you have a general interface or base class, any implementation of it should behave as expected. It’s about designing interchangeable parts.)
    • IInterface Segregation Principle: don’t force a class to implement things it doesn’t use. Split large interfaces into smaller, more specific ones so that classes only have to implement what they actually need.
    • DDependency Inversion Principle: depend on abstractions (interfaces) rather than concrete implementations. And high-level modules should not depend on low-level module details, but both should depend on shared abstractions. This helps in decoupling code.

    That’s a lot of detail, but the gist is: SOLID principles help keep a codebase modular and clean within a monolith. The alien is basically saying, “You can make a well-structured, modular system without having to break it into microservices, by writing clean code.” If the tribe follows SOLID, their one big codebase won’t turn into a tangled mess – it’ll have separated concerns and be easier to work with, kind of like how a well-organized kitchen has all the tools and ingredients in the right place.

  • “reap benefits from frequent small deployments”: This refers to adopting Agile and DevOps practices, specifically continuous integration and continuous deployment (CI/CD). Frequent small deployments mean you are releasing updates to your software often, maybe every day or every week, instead of, say, once every six months. The benefits of doing this are that each change is small (so if a bug occurs, it’s easier to pinpoint), and users get improvements faster. It’s a core part of modern software development to iterate quickly and get feedback. To a team that isn’t used to Agile, the idea of deploying so often might sound crazy or risky, but techniques like automated testing and CI/CD pipelines are there to make sure those small frequent releases are still reliable.

So, in normal speak, the alien’s whole message is: “Unless you’re as big as Netflix or something, keep your app simple and all in one piece. Write your code cleanly (use good programming practices like SOLID) so it doesn’t become a mess, and deploy your changes in small, frequent batches to continuously improve.” That’s solid advice! It’s actually the kind of guidance a veteran software architect might give to a startup.

Now, why are the tribesmen confused? Because if you’ve never heard these terms, the alien’s sentence is jam-packed with jargon:

  • Microservices architecture – huh?
  • Dev environment – what’s that?
  • Monoliths – you mean like Stonehenge?
  • SOLID principles – is that something to do with solid objects?
  • Frequent small deployments – we just throw the spear… I mean, we just release the software when we finish it, what do you mean frequent?

The two tribal guys in the comic literally say, “FUCKING WHAT?” which, pardon the language, is a very strong way of expressing total bafflement. They have absolutely no clue what the alien just said. It’s as if someone used a lot of high-tech words that might as well be gibberish. The humor comes from the lost-in-translation effect: the alien expects this profound knowledge drop to be understood, but it’s using an alien architecture advice dialect that the primitive audience can’t parse.

Because they can’t understand, their next action is to throw a spear at the alien in panel 4. That’s a cartoonishly exaggerated reaction — basically them giving up on brainpower and resorting to brute force. It’s like saying “I don’t get what you’re saying, and it scares or annoys me, so go away!” Of course, in a modern real-life setting, a confused team isn’t going to hurl a literal spear at the architect (at least we hope not 😅). But they might “attack” the idea in other ways, like dismissing it outright or making jokes about it, or just ignoring the guidance completely. The spear here is a metaphor for the rejection of the message.

Finally, after tossing the spear, the tribesmen give a sheepish thumbs-up. This part is both funny and quite relatable: it’s like they’re trying to pretend everything’s fine after essentially attacking the messenger. Maybe they realized, “Hmm, this flying saucer creature might have been trying to help us, and we just threw a spear… uh, quick, give a thumbs-up!” It represents that awkward moment when someone doesn’t understand a thing but doesn’t want to admit it. How many times have we all been in a situation where we just nod or give a thumbs-up even if we’re totally lost? Children do it in class, adults do it in meetings — we’ve all done the silent nod of pretend understanding. The comic captures that with the absurd image of two caveman-like dudes grinning and thumbs-upping after an act of aggression, as if that masks their confusion.

In essence, this meme uses a fun little story – an alien and a primitive tribe – to show what happens when advanced knowledge meets a knowledge gap. The alien’s mouth was full of what it thought were helpful best practices, but to the tribe it was just alien buzzwords. It’s poking fun at both sides: the “teacher” who didn’t realize he needed to simplify his language, and the “students” who, instead of asking questions, went straight to “attack mode” then awkwardly pretended to understand. It’s a comical take on a scenario that actually happens in tech (and other fields) a lot: experts need to remember not to overwhelm newcomers with jargon, and newcomers need to not be afraid to say “I don’t understand” — preferably without throwing spears!

Level 3: Buzzwords vs Blank Stares

For anyone who’s spent some time in the software industry, this scene hits close to home. It’s basically a parody of what happens when industry trends and buzzwords collide with a team that isn’t ready (or just doesn’t need them). Picture a consultant or a tech lead fresh from a big conference swooping into a small company and proclaiming, “Microservices! SOLID principles! Continuous deployment! This is the way!” – essentially what our green alien is doing. Now imagine the team he’s talking to is more like a “pre-agile tribe” of developers: maybe they maintain a legacy system, maybe they’ve never done a stand-up meeting or a two-week sprint, and their idea of deployment is putting a zip on an FTP server once in a blue moon. That team’s response is going to be a lot like the tribesmen in the comic: blank stares, confusion, maybe a bit of panic. In the second sub-panel the poor devs are effectively saying, “FUCKING WHAT?” – which is a hilarious encapsulation of incomprehensible best practices hitting an unprepared audience. It’s the ultimate buzzwordese lost in translation moment.

The humor here is richly layered with truth. The alien delivers what actually sounds like reasonable architecture advice to us (the tech-savvy readers): “Microservices are overkill for most, stick to a simple monolith with good design principles and deploy frequently.” Seasoned engineers know this debate well – the monolith vs microservices debate has been raging for years. We’ve joked about teams breaking their tiny apps into a dozen microservices and then struggling to maintain the resulting distributed monolith (when you get all the microservices headaches without true independence between services). We’ve also seen the opposite: teams staying on a giant monolith that becomes a tangled mess, because they never heard of separation of concerns or SOLID principles. The alien’s message is architecture trade-off 101: use the right tool for the job, don’t over-engineer. And yet, in practice, delivering that message is tricky. If you just dump the buzzwords on people without context – “SOLID, monolith, microservices, frequent deployments” – you might as well be an alien speaking a foreign tongue. The comic nails this disconnect using the absurd visual of a flying saucer lecturing cavemen who literally respond by chucking a spear.

That spear-throw is an exaggerated metaphor for resistance to change. In real life, when an outsider or a new tech lead tells a team “You’re doing it all wrong, let’s adopt this trendy architecture,” the “tribe” often resists. They might not launch physical spears 😄, but you’ll hear comments like, “This is nonsense,” or “We don’t have time for that,” or just see people quietly continue with their old ways when the evangelist isn’t looking. The spear in the comic is the primitive version of a developer saying “Nope!” in a meeting or maybe writing a scathing email about how those ideas won’t work. It’s spears vs architecture diagrams — the tribe uses the only defense they know (spears / pushback) against the onslaught of architecture diagrams and jargon being thrust upon them. The comedic timing of them hurling a spear mid-lecture is something any engineer who’s been in a contentious design review can appreciate.

And then comes the awkward thumbs-up in the final panel, which is just brilliant. You can almost hear the nervous chuckle, “Haha, sure, we get it... please don’t vaporize us.” That thumbs-up is so true to life: how many times have engineers (or anyone in a meeting) nodded along to something they didn’t actually understand or agree with, just to avoid conflict? Here the tribe, after effectively “shooting the messenger,” tries to save face: they didn’t stop the alien, and now it’s awkward, so... thumbs up, all good here! It’s the universal gesture of hesitant acquiescence. In corporate terms, this is the team saying, “Fine, we’ll do microservices,” while still having no clue what that really means or why. It’s funny because it’s true – those of us with a few years in tech have seen projects where higher-ups insist on adopting some new IndustryTrend (be it microservices, blockchain, Kubernetes, you name it) and the team goes along with forced smiles and zero understanding. The result of that, often, is a huge mess later – kind of like if the tribe actually tried to implement microservices without knowing basic coding practices, it’d end in disaster. That looming catastrophe is left unstated in the comic, but any experienced dev can fill in the blanks.

Another angle here is how overengineering starts. The alien’s line is ironically against overengineering (“you probably don’t need microservices”), but to the tribe it sounds like complex overengineering gibberish. This highlights a real communication gap in tech culture. We toss around fancy terms and assume everyone is on the same page. But if you’ve ever mentored junior developers or talked to non-engineering colleagues, you know how easily we lapse into jargon. Continuous deployment, immutable infrastructure, event sourcing, serverless – if you haven’t been exposed to these ideas, they sound like word salad. The comic basically shows an alien architecture advice session where the mismatch is almost comical. It’s a caution: know your audience. Even the best advice (and the alien is giving good advice here) is useless if delivered in a way that people can’t grasp. In the real world, an effective senior engineer might translate that alien speech into plainer language: “Hey, splitting into dozens of mini-programs (microservices) is great for huge companies, but for us, keeping one well-organized app is easier. Let’s write clean code and deploy often so we get many chances to improve.” That might actually get nods instead of spears! But of course, the comic takes the funnier route where the poor advice-giver just drops a buzzword bomb and utterly loses the room.

This meme also pokes fun at the hype cycle in our industry. By 2019, MicroserviceArchitecture was at its peak hype (everyone and their dog was talking about breaking the monolith, inspired by success stories from Netflix, Amazon, etc.). It reached a point where even teams that had no need for microservices felt pressure to consider it – as if one wasn’t a “modern” engineer unless you were doing it. That’s the overgrown hype cycle right there: the trend had probably exceeded the understanding. The alien’s speech actually reflects the backlash or cooling phase of that cycle, where experienced folks were saying, “Actually, microservices aren’t a silver bullet. Don’t do it unless you really have to.” So imagine an old cosmic being coming down to Earth to give this sage advice after watching us hype ourselves into confusion. The tribe could represent those teams who only heard the hype (microservices yay!) but never learned the nuance. So when nuance finally arrives, it still sounds alien because they skipped straight from stone tools to spaceship talk without the intermediate steps. There’s an implicit lesson about the evolution of engineering practices: you kind of need to go through the “agile basics” and “solid code design” stage (learn to walk) before jumping into distributed system architectures (trying to fly a UFO). Skipping steps leads to, well, a spear in the face of whoever suggests it.

In summary, an experienced developer reading this comic laughs in recognition. We see the architecture message lost in translation and think of all those meetings or code reviews where two sides just weren’t on the same page. We see the spear and thumbs-up and recall projects where initial fear/anger turned into feigned agreement. The mix of buzzwords and blank stares is just so real. It humorously underlines the importance of context and communication when introducing new tech. And it’s a reminder that even if an idea is technically sound, how you deliver it matters — otherwise you might end up an alien in front of a hostile crowd, wondering why your perfectly logical advice just earned you a spear chuck and some very confused thumbs-ups.

Level 4: Conservation of Complexity

At the deepest technical level, this comic highlights a fundamental truth of software architecture: you can’t magically eliminate complexity — you can only shift it around. The alien’s sermon about microservices architecture versus a monolithic architecture is essentially referencing the trade-offs dictated by theoretical laws of distributed systems. In a monolith, all components run in one process and memory space, which simplifies certain guarantees. Once you split a system into microservices (distributed pieces), you’re in the land of network calls and independent deployments, which introduces unavoidable complexity due to physical and mathematical constraints. For instance, the moment you have services talking over a network, you encounter the classic [fallacies of distributed computing]: e.g. the network is reliable (it’s not), latency is non-zero, bandwidth isn’t infinite, etc. The alien’s warning that most shops don’t need microservices is an allusion to these hidden costs – it’s practically saying, “Don’t distribute your system unless you truly need to, because Mother Nature and computer science will charge you for it in complexity taxes.”

One could imagine the alien is privy to things like the CAP theorem without ever naming it. (The CAP theorem is an academic pillar of distributed systems stating you can’t have all three of Consistency, Availability, and Partition tolerance simultaneously in a distributed data store. In simple terms: if you break your app into pieces with their own databases or states, you must choose between perfectly up-to-date data everywhere or being resilient when parts of the system can’t talk – you can’t easily have both.) In a single monolith with one database, CAP isn’t a daily worry – there’s just one consistent state and no network partition to consider. But in a microservices design, suddenly you have to deal with data consistency issues, eventual consistency models, or distributed transactions (which are notoriously hard). The alien’s advice to “just use simple monoliths with SOLID principles and reap benefits from frequent small deployments” is basically saying: avoid the distributed consistency nightmare and keep life simple until you really need to scale out. This reflects a conservation of complexity law: moving from one big app to many small apps doesn’t delete complexity – it redistributes it into your infrastructure and operations.

There’s also a whiff of Conway’s Law in all this interstellar advice. Conway’s Law (coined by Melvin Conway in 1968) observes that the design of a system reflects the communication structure of the organization that built it. Large companies with many semi-independent teams often naturally gravitate toward microservices (each team can own a service or set of services, and the architecture mirrors the org chart). A small team – say, a tight-knit “tribe” of developers – doesn’t benefit from splitting into dozens of services because that same small group would then have to manage and communicate across all those boundaries. The overhead of coordination would skyrocket for no gain. In theoretical terms, the coordination cost and cognitive load grows with microservices, and if your team size doesn’t warrant it, you’re incurring a heavy accidental complexity penalty. The alien from the sky knows this: it’s imparting the wisdom that a single well-structured codebase is optimal until you reach a certain scale of people and features. This is the kind of guidance you’ll find in Martin Fowler’s writings or other software architecture textbooks – e.g. Fowler once described an evolutionary path: start with a monolith (while applying good modular design internally), and only break out into microservices when the monolith truly starts hitting team or performance limits. It’s seasoned, context-aware advice, not the naive “microservices for everything!” hype.

Historically, we’ve seen this pattern before. In the 2000s, Service-Oriented Architecture (SOA) was all the rage – enterprises tried to break their monoliths into services talking via message buses or SOAP APIs. It was supposed to solve all problems, but often it introduced new ones (governance nightmares, performance issues, developer confusion – sound familiar?). Microservices are a more granular, modern take on SOA. The experienced among us (or our alien friend) remember that overengineering a solution before its time leads to pain. There’s even an acronym in programming, YAGNI (“You Aren’t Gonna Need It”), which warns against implementing things just because you might need them in the future. Insisting on microservices from day one in a simple project is the epitome of doing something YAGNI warned against. It’s like deploying a fleet of tiny spacecrafts to deliver a message that a single carrier pigeon could have handled; sure, it’s high-tech, but now you have to worry about coordinating a fleet in space.

The comic exaggerates this with an alien vs tribe metaphor, but it’s rooted in these real laws and principles. The reason the alien’s message sounds so alien is because understanding it actually assumes knowledge of a whole stack of advanced concepts: design principles like SOLID, development methodologies like Agile and CI/CD, and the nuance of architecture trade-offs in distributed systems. Without that shared conceptual framework, the advice might as well be coming from outer space. In a way, it echoes the Tower of Babel allegory – when there’s no common language, even the most valuable knowledge can’t be conveyed. The architecture message is lost in translation because the recipients don’t have the decoder ring of theory and context. Fundamentally, the humor arises from a collision between a high-level rational assessment of software design (the alien’s well-reasoned stance on microservices) and the primal reaction of an audience completely unprepared for it. It’s a reminder that in technology (as in physics), you can’t break the laws of complexity and expect everyone to understand – especially if you drop in from the sky speaking academic dialect to a tribe still sharpening spears.

Description

A multi-panel comic from 'poorlydrawnlines.com'. The first panel shows a UFO hovering over a primitive village with the caption 'IT CAME TO THEM WITH A MESSAGE.'. The second panel's caption reads 'BUT THEY COULD NOT UNDERSTAND ITS ALIEN LANGUAGE'. Below, the alien in the UFO delivers a speech bubble containing nuanced architectural advice: 'A microservices architecture is only necessary in a large, complex dev environment. Most shops would be better off just using simple monoliths following SOLID principles and reap benefits from frequent small deployments'. The primitive humans react with confusion and anger, with one shouting 'FUCKING WHAT?'. They then throw a spear at the UFO. The final panel shows the alien giving them the middle finger as it departs. The humor lies in framing sound, senior-level architectural advice as an 'alien language' to those who blindly follow industry hype, satirizing the cargo-cult adoption of microservices without understanding the trade-offs

Comments

7
Anonymous ★ Top Pick The real alien language is the YAML required to deploy a 'simple' microservice that just wraps a database table
  1. Anonymous ★ Top Pick

    The real alien language is the YAML required to deploy a 'simple' microservice that just wraps a database table

  2. Anonymous

    Architecture rule #1: if your target audience still debugs with pointy sticks, maybe don’t open with the SOLID microservice elevator pitch

  3. Anonymous

    The alien's advice is exactly what we tell clients after they've already spent 18 months building 47 microservices to handle their 10,000 daily active users

  4. Anonymous

    The alien's message perfectly captures the microservices paradox: everyone preaches distributed architecture like it's gospel, but most teams would ship faster with a well-structured monolith and CI/CD. The real alien language isn't the technical explanation - it's suggesting that maybe, just maybe, you don't need to cosplay as Netflix when you're processing 47 requests per minute. The humans' confusion is less about comprehension and more about cognitive dissonance when someone questions the sacred cow of 'web scale' architecture that's been cargo-culted across the industry

  5. Anonymous

    When your org has six devs and fifty services, you didn’t adopt microservices - you built a service mesh for your pager; the blob’s right: a SOLID monolith with CI beats tribal two‑phase commits

  6. Anonymous

    SOLID principles to the boardroom: interstellar architecture salvation, met with 'FUCKING WHAT?' - classic CAP theorem for comms: consistency or availability, never both

  7. Anonymous

    Microservices are an org‑chart scalability tax; if your team fits in one calendar invite, your service mesh should just be function calls

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