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Games Post #7739 · source on Telegram

Thousand-Yard Stare Rendered Inside a Retro Low-Poly Game Level

Description

Tom Lea's famous WWII painting 'The 2,000 Yard Stare' - a hollow-eyed soldier in a battered helmet and tattered camo shirt - is composited into a low-polygon 3D game environment reminiscent of late-90s/early-2000s shooters like Serious Sam. The background shows a stone courtyard with arched cloisters, a lion-head relief on the wall, planter urns with flowers, and flat-textured banners in saturated red, green, and blue hanging from the arches. The juxtaposition of the traumatized painted face against the cheerful, primitive game geometry conveys shell-shock-level exhaustion, a format widely used to express burnout from grinding through something far too long. No caption text is present; the visual contrast carries the joke

Comments

13
Anonymous ★ Top Pick That's the face of the one engineer who still remembers why the level loads in exactly that order - and knows nobody else ever will
  1. Anonymous ★ Top Pick

    That's the face of the one engineer who still remembers why the level loads in exactly that order - and knows nobody else ever will

  2. Anonymous

    The Sorting Hat detected combat experience and assigned him to Legacy Systems.

  3. @charachan 6mo

    mysterious posting once again.

    1. @imfreetodowhatever 6mo

      Just a proper-programming meme on this vibecode channel, don't worry p.s. say if you were to count vertices, how would you do that?

  4. @hlvlad 6mo

    Cap here, it's called Sponza test scene, and it's one of the most popular testing scenes for Computer Graphics folks.

  5. @chooisfox 6mo

    Ahhhh, the good old days of learning graphics engines. I think I saw it first when trying to learn how instanced rendering works

  6. @callofvoid0 6mo

    I don't understand this one even after reading the comments about graphics programming stuff, to me this looks like a scene from an old game like Assassins creed

    1. @nwordtech 6mo

      PTSD from spending 6 months looking at this scene while debugging your shit

      1. @callofvoid0 6mo

        and what was your shit? a game? a game engine? a 3d render pipeline? a shader? a low level graphics library like OpenGL? a 3d rendering engine?

        1. @nwordtech 6mo

          Mine? I did some opengl and dx11 shitcoding and then decided to do something else. Lost interest completely

    2. @feedable 6mo

      this is one of the widely used test scenes, think utah teapot, blender monkey, etc

  7. @callofvoid0 6mo

    Is there anything to know about this for a game developer?

  8. @Daonifur 6mo

    I vaguely remember this but only for when I was doing graphics card tests. Pretty sure it came as software bundled with the PC

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